new-gui/window.go

211 lines
5.7 KiB
Go

package gui
import "log"
import "time"
import "strconv"
// import "regexp"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func initUI(name string, callback func(*GuiBox) *GuiBox) {
ui.Main(func() {
log.Println("gui.initUI() inside ui.Main()")
box := InitWindow(nil, "StartNewWindow" + name, 0)
box = callback(box)
window := box.Window
log.Println("StartNewWindow() box =", box)
window.UiWindow.Show()
})
}
func StartNewWindow(bg bool, name string, axis int, callback func(*GuiBox) *GuiBox) {
log.Println("StartNewWindow() ui.Main() Create a new window")
if (bg) {
go initUI(name, callback)
time.Sleep(500 * time.Millisecond) // this might make it more stable on windows?
} else {
initUI(name, callback)
}
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}
//
// This creates a new 'window' (which is just a tab in the window)
// This is this way because on Linux you can have more than one
// actual window but that does not appear to work on the MacOS or Windows
//
func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox {
log.Println("InitGuiWindow() START")
var box *GuiBox
if (gw == nil) {
box = mapWindow(nil, name, Config.Height, Config.Width)
} else {
box = mapWindow(gw.UiWindow, name, Config.Height, Config.Width)
}
// box.Window = &newGuiWindow
newGuiWindow := box.Window
// This is the first window. One must create it here
if (gw == nil) {
log.Println("initWindow() ADDING ui.NewWindow()")
newGuiWindow.UiWindow = ui.NewWindow(name, int(newGuiWindow.Height), int(newGuiWindow.Width), true)
newGuiWindow.UiWindow.SetBorderless(false)
// newGuiWindow.UiWindow.SetTitle("test")
newGuiWindow.UiWindow.OnClosing(func(*ui.Window) bool {
log.Println("initTabWindow() OnClosing() THIS WINDOW IS CLOSING newGuiWindow=", newGuiWindow)
// newGuiWindow.UiWindow.Destroy()
if (Config.Exit == nil) {
ui.Quit()
} else {
// allow a custom exit function
Config.Exit(newGuiWindow)
}
return true
})
newGuiWindow.UiTab = ui.NewTab()
newGuiWindow.UiWindow.SetChild(newGuiWindow.UiTab)
newGuiWindow.UiWindow.SetMargined(true)
tmp := 0
newGuiWindow.TabNumber = &tmp
} else {
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
}
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
// Data.Windows = append(Data.Windows, &newGuiWindow)
if (newGuiWindow.UiTab == nil) {
tabnum := 0
newGuiWindow.TabNumber = &tabnum
} else {
tabnum := newGuiWindow.UiTab.NumPages()
newGuiWindow.TabNumber = &tabnum
}
Data.WindowMap[newGuiWindow.Name] = newGuiWindow
log.Println("InitGuiWindow() END *GuiWindow =", newGuiWindow)
return box
}
func DeleteWindow(name string) {
log.Println("gui.DeleteWindow() START name =", name)
window := Data.WindowMap[name]
if (window == nil) {
log.Println("gui.DeleteWindow() NO WINDOW WITH name =", name)
return
}
log.Println("gui.DumpBoxes() MAP: ", name)
log.Println("gui.DumpBoxes()\tWindow.name =", window.Name)
if (window.TabNumber == nil) {
log.Println("gui.DumpBoxes() \tWindows.TabNumber = nil")
}
tab := *window.TabNumber
log.Println("gui.DumpBoxes() \tWindows.TabNumber =", tab)
log.Println("gui.DumpBoxes() \tSHOULD DELETE TAB", tab, "HERE")
window.UiTab.Delete(tab)
delete(Data.WindowMap, name)
// renumber tabs here
for name, window := range Data.WindowMap {
log.Println("gui.DumpBoxes() MAP: ", name)
if (window.TabNumber == nil) {
log.Println("gui.DumpBoxes() \tWindows.TabNumber = nil")
} else {
log.Println("gui.DumpBoxes() \tWindows.TabNumber =", *window.TabNumber)
if (tab < *window.TabNumber) {
log.Println("gui.DumpBoxes() \tSubtracting 1 from TabNumber")
*window.TabNumber -= 1
log.Println("gui.DumpBoxes() \tWindows.TabNumber is now =", *window.TabNumber)
}
}
}
}
func CreateWindow(title string, tabname string, x int, y int, custom func() ui.Control) *GuiBox {
box := CreateBlankWindow(title, x, y)
box.InitTab(title)
return box
}
func CreateBlankWindow(title string, x int, y int) *GuiBox {
box := mapWindow(nil, title, x, y)
log.Println("gui.CreateBlankWindow() title = box.Name =", box.Name)
window := ui.NewWindow(box.Name, x, y, false)
window.SetBorderless(false)
window.OnClosing(func(*ui.Window) bool {
log.Println("createWindow().OnClosing()", box.Name)
return true
})
ui.OnShouldQuit(func() bool {
log.Println("createWindow().Destroy()", box.Name)
window.Destroy()
return true
})
window.SetMargined(true)
window.Show()
box.Window.UiWindow = window
return box
}
func initBlankWindow() ui.Control {
hbox := ui.NewHorizontalBox()
hbox.SetPadded(true)
return hbox
}
var master = 0
func mapWindow(window *ui.Window, title string, x int, y int) *GuiBox {
log.Println("gui.WindowMap START title =", title)
if (Data.WindowMap[title] != nil) {
log.Println("Data.WindowMap[title] already exists title =", title)
master = master + 1
title = title + " jcarr " + strconv.Itoa(master)
}
if (Data.WindowMap[title] != nil) {
log.Println("Data.WindowMap[title] already exists title =", title)
panic("Data.WindowMap[newGuiWindow.Name] already exists")
return nil
}
log.Println("gui.WindowMap START title =", title)
var newGuiWindow GuiWindow
newGuiWindow.Width = x
newGuiWindow.Height = y
newGuiWindow.Name = title
newGuiWindow.UiWindow = window
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
Data.WindowMap[newGuiWindow.Name] = &newGuiWindow
var box GuiBox
box.Window = &newGuiWindow
box.Name = title
return &box
}