new-gui/tableCallbacks.go

45 lines
1.4 KiB
Go

package gui
//
// These functions are the hooks to the andlabs libui
// They eventually feed information to the OS native GUI toolkits
// and feed back user interaction with the GUI
//
import "os"
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func (mh *TableData) NumRows(m *ui.TableModel) int {
return mh.RowCount
}
// FYI: this routine seems to be called around 10 to 100 times a second for each table
func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
return mh.generatedColumnTypes
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
return mh.Rows[row].Cells[column].Value
}
func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
log.Println("SetCallValue() START row=", row, "column=", column, "value=", value)
// spew.Dump(m)
// spew.Dump(mh)
if (mh.libUIevent == nil) {
log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil")
os.Exit(-1)
}
// spew.Dump(m)
mh.libUIevent(mh, m, row, column, value)
if (mh.cellChangeEvent != nil) {
mh.cellChangeEvent(row, column, value)
}
log.Println("SetCallValue() END")
}