new-gui/structs.go

87 lines
2.0 KiB
Go

package gui
import (
"sync"
"embed"
"git.wit.org/wit/gui/toolkit"
)
//
// All GUI Data Structures and functions that are external
// within the toolkit/ abstraction layer
//
// More than one Window does not exist in every GUI situtaion and
// can never be. On many toolkits you have to have 'tabs', like
// Native Windows and MacOS toolkits
//
// If that is the case, this code abstracts the concept of
// windows and makes each window a 'tabs' in a single window.
//
// Reminder from Goals: This is for simple GUI's.
// For example, a "Mouse Control Panel" not the GIMP or blender.
//
var Config guiConfig
// This struct can be used with the go-arg package
type GuiArgs struct {
GuiToolkit []string `arg:"--gui-toolkit" help:"The order to attempt loading plugins [gocui,andlabs,gtk,qt]"`
GuiDebug bool `arg:"--gui-debug" help:"open the GUI debugger"`
GuiVerbose bool `arg:"--gui-verbose" help:"enable all logging"`
}
type guiConfig struct {
// This is the master node. The Binary Tree starts here
rootNode *Node
// A node off of rootNode for passing debugging flags
flag *Node
counter int // used to make unique WidgetId's
// sets the chan for the plugins to call back too
guiChan chan toolkit.Action
// option to pass in compiled plugins as embedded files
resFS embed.FS
// used to beautify logging to Stdout
depth int
prefix string
}
// The Node is a binary tree. This is how all GUI elements are stored
// simply the name and the size of whatever GUI element exists
type Node struct {
id int
initOnce sync.Once
WidgetType toolkit.WidgetType
Text string // what is visable to the user
Name string // a name useful for programming
// used for Windows in toolkits measured in pixels
width int
height int
// used for anything that needs a range
X int
Y int
// used for grids and tables
NextX int
NextY int
// used for values
I int
S string
B bool
// this function is run when there are mouse or keyboard events
Custom func()
parent *Node
children []*Node
}