153 lines
3.6 KiB
Go
153 lines
3.6 KiB
Go
// LICENSE: same as the go language itself
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// Copyright 2023 WIT.COM
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// all structures and variables are local (aka lowercase)
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// since the plugin should be isolated to access only
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// by functions() to insure everything here is run
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// inside a dedicated goroutine
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package main
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import (
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"fmt"
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"sync"
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"github.com/awesome-gocui/gocui"
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"git.wit.org/wit/gui/toolkit"
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)
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// It's probably a terrible idea to call this 'me'
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var me config
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type config struct {
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baseGui *gocui.Gui // the main gocui handle
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rootNode *cuiWidget // the base of the binary tree. it should have id == 0
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ctrlDown *cuiWidget // shown if you click the mouse when the ctrl key is pressed
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callback chan toolkit.Action
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helpLabel *gocui.View
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defaultBehavior bool
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defaultWidth int
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defaultHeight int
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// nextW int // where the next window or tab flag should go
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padW int
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padH int
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// where the raw corner is
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rawW int
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rawH int
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bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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canvas bool // if set to true, the windows are a raw canvas
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menubar bool // for windows
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stretchy bool // expand things like buttons to the maximum size
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padded bool // add space between things like buttons
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margin bool // add space around the frames of windows
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horizontalPadding int
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groupPadding int
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buttonPadding int
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}
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var (
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initialMouseX, initialMouseY, xOffset, yOffset int
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globalMouseDown, msgMouseDown, movingMsg bool
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)
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// the gocui way
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// the logical size of the widget
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// corner starts at in the upper left corner
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type rectType struct {
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// where the widget should calculate it's existance from
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// startW int
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// startH int
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// the actual size
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width int
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height int
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// this is the gocui way
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w0, h0, w1, h1 int // left top right bottom
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}
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type cuiWidget struct {
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id int // widget ID
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// parentId int
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widgetType toolkit.WidgetType
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name string // a descriptive name of the widget
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text string // the current text being displayed
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cuiName string // what gocui uses to reference the widget
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vals []string // dropdown menu options
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// visable bool // track if it's currently supposed to be shown
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isFake bool // widget types like 'box' are 'false'
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// where the widget's real corner is
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startW int
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startH int
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// where the next child should be placed
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nextW int
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nextH int
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// the widget size to reserve or things will overlap
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realWidth int
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realHeight int
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gocuiSize rectType // the display size of this widget
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// logicalSize rectType // the logical size. Includes all the child widgets
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// used to track the size of grids
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widths map[int]int // how tall each row in the grid is
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heights map[int]int // how wide each column in the grid is
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// deprecate // where in the parent grid this widget should go
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parentW int
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parentH int
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// things from toolkit/action
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b bool
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i int
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s string
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x int
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y int
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width int
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height int
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// horizontal=true means layout widgets like books on a bookshelf
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// horizontal=false means layout widgets like books in a stack
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horizontal bool `default:false`
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tainted bool
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v *gocui.View
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// writeMutex protects locks the write process
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writeMutex sync.Mutex
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parent *cuiWidget
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children []*cuiWidget
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}
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// from the gocui devs:
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// Write appends a byte slice into the view's internal buffer. Because
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// View implements the io.Writer interface, it can be passed as parameter
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// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
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// be called to clear the view's buffer.
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func (w *cuiWidget) Write(p []byte) (n int, err error) {
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w.tainted = true
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w.writeMutex.Lock()
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defer w.writeMutex.Unlock()
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if (w.v == nil) {
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return
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}
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w.v.Clear()
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fmt.Fprintln(w.v, p)
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log(logNow, "widget.Write()", p)
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return len(p), nil
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}
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