A GO GUI package
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Jeff Carr 80d0f34bc0 Tabs are Windows
Tabs don't exist. The are simply windows within a window.
        There are *lots* of problems with trying to treat everything
        that way. Luckily, we don't have to care. All the problems with
        handling that concept can be pushed to the toolkits/
        therefore, this primitive code can be kept as clean as possible
    Makefile and git cleanups

Signed-off-by: Jeff Carr <jcarr@wit.com>
2024-01-05 12:46:17 -06:00
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README.md TODO: make the docs correct at pkg.go.dev 2024-01-03 22:57:28 -06:00
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README.md

gui

Package gui implements a abstraction layer for Go visual elements.

Definitions:

* Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
* Node: A binary tree of all the underlying widgets

Principles:

* Make code using this package simple to use
* Hide complexity internally here
* Isolate the GUI toolkit
* Widget names should try to match [Wikipedia Graphical widget]
* When in doubt, search upward in the binary tree
* It's ok to guess. Try to do something sensible.

Debian Build

This worked on debian sid (mate-desktop) on 2023/12/03 I didn't record the dependances needed (gtk-dev)

export GO111MODULE="off"
make

Hello World Example

// This creates a simple hello world window
package main

import 	(
	"log"
	"go.wit.com/wit/gui/gui"
)

var myGui *gui.Node // This is your gui object

// go will sit here until the window exits
func main() {
	myGui = gui.Init()
}

// This initializes the first window and 2 tabs
func helloworld() {
	window := myGui.NewWindow()

	group := window.NewGroup("foo bar")
	group.NewButton("hello", func() {
		log.Println("world")
	})
}

External Toolkits

* andlabs - [https://github.com/andlabs/ui](https://github.com/andlabs/ui)
* gocui - [https://github.com/awesome-gocui/gocui](https://github.com/awesome-gocui/gocui)

The next step is to allow this to work against go-gtk and go-qt.

TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint

Bugs

"The author's idea of friendly may differ to that of many other people."

-- quote from the minimalistic window manager 'evilwm'

References

Useful links and other external things which might be useful

* [Wikipedia Graphical widget]
* [Github mirror]
* [Federated git pull]
* [GO Style Guide]

Functions

func DebugWidgetWindow

func DebugWidgetWindow(w *Node)

func DebugWindow

func DebugWindow()

Creates a window helpful for debugging this package

func ExampleCatcher

func ExampleCatcher(f func())

func Indent

func Indent(b bool, a ...interface{})

func SetDebug

func SetDebug(s bool)

func SetFlag

func SetFlag(s string, b bool)

func ShowDebugValues

func ShowDebugValues()

func StandardExit

func StandardExit()

The window is destroyed and the application exits TODO: properly exit the plugin since Quit() doesn't do it

func Watchdog

func Watchdog()

This program sits here. If you exit here, the whole thing will os.Exit() TODO: use Ticker

This goroutine can be used like a watchdog timer

Types

type GuiArgs

type GuiArgs struct { ... }

This struct can be used with the go-arg package

Variables

var GuiArg GuiArgs

type Node

type Node struct { ... }

The Node is a binary tree. This is how all GUI elements are stored simply the name and the size of whatever GUI element exists

func New

func New() *Node

There should only be one of these per application This is due to restrictions by being cross platform some toolkit's on some operating systems don't support more than one Keep things simple. Do the default expected thing whenever possible

type Symbol

type Symbol any

Sub Packages


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