new-gui/tableCallbacks.go

94 lines
3.2 KiB
Go

package gui
//
// These functions are the hooks to the andlabs libui
// They eventually feed information to the OS native GUI toolkits
// and feed back user interaction with the GUI
//
import "log"
import "fmt"
import "image/color"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func (mh *TableData) NumRows(m *ui.TableModel) int {
if (Data.Debug) {
log.Println("NumRows = mh.RowCount = ", mh.RowCount)
}
return mh.RowCount
}
// FYI: this routine seems to be called around 10 to 100 times a second for each table
func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
if (Data.Debug) {
log.Println("ColumnTypes = ", mh.generatedColumnTypes)
}
return mh.generatedColumnTypes
}
func libuiColorToGOlangColor(rgba color.RGBA) ui.TableColor {
/* a hack to see if colors work differently on macos or windows
if (rgba.R == 72) {
log.Println("SETTING COLOR TO NIL")
log.Println("SETTING COLOR TO NIL")
log.Println("SETTING COLOR TO NIL")
return ui.TableColor{}
}
*/
return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256}
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
if (Data.Debug) {
log.Println("CellValue() row, column =", row, column)
}
humanID := mh.Cells[column].HumanID
if (column == mh.Human[humanID].TextID) {
return ui.TableString(mh.Rows[row].HumanData[humanID].Text)
}
if (column == mh.Human[humanID].ColorID) {
return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
}
log.Println("CellValue() FAILURE")
log.Println("CellValue() FAILURE")
log.Println("CellValue() row, column = ", row, column)
log.Println("CellValue() FAILURE")
log.Println("CellValue() FAILURE")
log.Println("CellValue() mh.Cells", mh.Cells)
log.Println("CellValue() mh.Human", mh.Human)
panic("CellValue() not sure what sort of ui.TableValue to return in CellValue()")
return ui.TableString("")
}
func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
log.Println("SetCellValue() START row=", row, "column=", column, "value=", value)
defaultSetCellValue(mh, row, column)
log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID)
// log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
humanID := mh.Cells[column].HumanID
log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID)
log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID)
log.Println("SetCellValue() END")
}
func defaultSetCellValue(mh *TableData, row int, column int) {
if (mh.Cells[column].Name == "BUTTON") {
humanID := mh.Cells[column].HumanID
vmname := mh.Rows[row].HumanData[humanID].Text
log.Println("vmname =", vmname)
log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
Data.CurrentVM = fmt.Sprintf("%s",vmname)
log.Println("Data.CurrentVM =", Data.CurrentVM)
go ui.Main(ShowVM)
}
}