137 lines
3.8 KiB
Go
137 lines
3.8 KiB
Go
package main
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// if you include more than just this import
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// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
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import "git.wit.org/wit/gui/toolkit"
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// import "github.com/andlabs/ui"
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// import _ "github.com/andlabs/ui/winmanifest"
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//
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// This should be called ?
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// Pass() ?
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// This handles all interaction between the wit/gui package (what golang knows about)
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// and this plugin that talks to the OS and does scary and crazy things to make
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// a GUI on whatever OS or whatever GUI toolkit you might have (GTK, QT, WASM, libcurses)
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//
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// Once you are here, you should be in a protected goroutine created by the golang wit/gui package
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//
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// TODO: make sure you can't escape this goroutine
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//
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func Send(p *toolkit.Widget, c *toolkit.Widget) {
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if (p == nil) {
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log(debugPlugin, "Send() parent = nil")
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} else {
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log(debugPlugin, "Send() parent =", p.Name, ",", p.Type)
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}
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log(debugPlugin, "Send() child =", c.Name, ",", c.Action, ",", c.Type)
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if (c.Action == "SetMargin") {
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log(true, "need to implement SetMargin here")
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setMargin(p, c, c.B)
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return
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}
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switch c.Type {
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case toolkit.Window:
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newWindow(c)
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case toolkit.Tab:
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newTab(p, c)
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case toolkit.Group:
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newGroup(p, c)
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case toolkit.Button:
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doButton(p, c)
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case toolkit.Checkbox:
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doCheckbox(p, c)
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case toolkit.Label:
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newLabel(p, c)
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case toolkit.Textbox:
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doTextbox(p, c)
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case toolkit.Slider:
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newSlider(p, c)
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case toolkit.Spinner:
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newSpinner(p, c)
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case toolkit.Dropdown:
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doDropdown(p, c)
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case toolkit.Combobox:
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doCombobox(p, c)
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case toolkit.Grid:
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doGrid(p, c)
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case toolkit.Flag:
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log(debugFlag, "plugin Send() flag parent =", p.Name, p.Type)
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log(debugFlag, "plugin Send() flag child =", c.Name, c.Type)
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log(debugFlag, "plugin Send() flag child.Action =", c.Action)
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log(debugFlag, "plugin Send() flag child.S =", c.S)
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log(debugFlag, "plugin Send() flag child.B =", c.B)
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log(debugFlag, "plugin Send() what to flag?")
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// should set the checkbox to this value
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switch c.S {
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case "Error":
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debugError = c.B
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case "Toolkit":
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debugToolkit = c.B
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case "Change":
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debugChange = c.B
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case "Show":
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ShowDebug()
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default:
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log(debugError, "Can't set unknown flag", c.S)
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}
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default:
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log(true, "plugin Send() unknown parent =", p.Name, p.Type)
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log(true, "plugin Send() unknown child =", c.Name, c.Type)
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log(true, "plugin Send() Don't know how to do", c.Type, "yet")
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}
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}
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// delete the child widget from the parent
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// p = parent, c = child
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func destroy(p *toolkit.Widget, c *toolkit.Widget) {
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log(true, "delete()", c.Name, c.Type)
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pt := mapToolkits[p]
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ct := mapToolkits[c]
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if (ct == nil) {
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log(true, "delete FAILED (ct = mapToolkit[c] == nil) for c", c.Name, c.Type)
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// this pukes out a whole universe of shit
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// listMap()
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return
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}
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switch ct.Type {
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case toolkit.Button:
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log(true, "Should delete Button here:", c.Name)
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log(true, "Parent:")
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pt.Dump(true)
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log(true, "Child:")
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ct.Dump(true)
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if (pt.uiBox == nil) {
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log(true, "Don't know how to destroy this")
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} else {
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log(true, "Fuck it, destroy the whole box", pt.Name)
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// pt.uiBox.Destroy() // You have a bug: You cannot destroy a uiControl while it still has a parent.
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pt.uiBox.SetPadded(false)
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pt.uiBox.Delete(4)
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ct.uiButton.Disable()
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// ct.uiButton.Hide()
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ct.uiButton.Destroy()
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}
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case toolkit.Window:
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log(true, "Should delete Window here:", c.Name)
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default:
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log(true, "Don't know how to delete c =", c.Type, c.Name)
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log(true, "Don't know how to delete pt =", pt.Type, pt.Name, pt.uiButton)
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log(true, "Don't know how to delete ct =", ct.Type, ct.Name, ct.uiButton)
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log(true, "Parent:")
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pt.Dump(true)
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log(true, "Child:")
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ct.Dump(true)
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log(true, "Fuckit, let's destroy a button", c.Name, c.Type)
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if (ct.uiButton != nil) {
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pt.uiBox.Delete(4)
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ct.uiButton.Destroy()
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}
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}
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}
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