new-gui/grid.go

96 lines
1.8 KiB
Go

package gui
import (
"git.wit.org/wit/gui/toolkit"
)
// Grid numbering examples (H) or (W,H)
// -----------------------
// -- (1) -- (2) -- (3) -- (X)
// -----------------------
//
// (Y)
// ---------
// -- (1) --
// -- (2) --
// ---------
//
// (X,Y)
// -----------------------------
// -- (1,1) -- (2,1) -- (3,1) --
// -- (1,2) -- (2,2) -- (3,2) --
// -- (1,3) -- -- (3,3) --
// -----------------------------
func (n *Node) NewGrid(name string, w int, h int) *Node {
newNode := n.newNode(name, toolkit.Grid, func() {
log(debugChange, "click() NewGrid not defined =", name)
})
a := newAction(newNode, toolkit.Add)
a.X = w
a.Y = h
newNode.X = w
newNode.Y = h
newNode.NextW = 1
newNode.NextH = 1
sendAction(a)
return newNode
}
// true if the grid already have a child at W,H
func (n *Node) gridCollision() bool {
for _, child := range n.children {
if ((child.AtW == n.NextW) && (child.AtH == n.NextH)) {
return true
}
}
return false
}
// keeps incrementing NextW & NextH until there is not a widget
func (n *Node) gridIncrement() {
if ! n.gridCollision() {
return
}
n.NextH += 1
if (n.NextH > n.Y) {
n.NextW += 1
n.NextH = 1
}
n.gridIncrement()
}
func (n *Node) At(w int, h int) *Node {
if (n == nil) {
return n
}
n.NextW = w
n.NextH = h
n.gridIncrement()
if (n.NextW != w) || (n.NextH != h) {
log(logError, "At() (W,H)", w, h, " was moved to avoid a collision (W,H) =", n.NextW, n.NextH)
}
return n
}
// finds the next place on the grid to place the new node 'n'
func placeGrid(a *toolkit.Action, n *Node, where *Node) {
where.NextH += 1
if (where.NextH > where.Y) {
where.NextW += 1
where.NextH = 1
}
a.X = where.NextW
a.Y = where.NextH
log(logNow, "placeGrid() (X,Y)", where.X, where.Y, " next(X,Y) =", where.NextW, where.NextH)
}