94 lines
2.2 KiB
Go
94 lines
2.2 KiB
Go
package gui
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// Let's you toggle on and off the various types of debugging output
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// These checkboxes should be in the same order as the are printed
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func (n *Node) DebugFlags(makeWindow bool) {
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var w, g *Node
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// Either:
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// make a new window
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// make a new tab in the existing window
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if (makeWindow) {
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Config.Title = "Debug Flags"
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Config.Width = 300
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Config.Height = 400
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w = NewWindow()
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w.Custom = w.StandardClose
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} else {
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w = n.NewTab("Flags")
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}
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g = w.NewGroup("Show")
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g.NewButton("Dump Flags", func () {
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ShowDebugValues()
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})
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g.NewButton("All On", func () {
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SetDebug(true)
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})
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g.NewButton("All Off", func () {
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SetDebug(false)
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})
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g = w.NewGroup("List")
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g = g.NewGrid("flags grid", 2, 2)
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// generally useful debugging
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cb1 := g.NewCheckbox("debug Gui")
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g.NewLabel("like verbose=1")
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cb1.Custom = func() {
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debugGui = cb1.widget.B
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log(debugGui, "Custom() n.widget =", cb1.widget.Name, cb1.widget.B)
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}
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// errors. by default these always output somewhere
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cbE := g.NewCheckbox("debug Error")
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g.NewLabel("(bad things. default=true)")
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cbE.Custom = func() {
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SetFlag("Error", cbE.widget.B)
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}
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// debugging that will show you things like mouse clicks, user inputing text, etc
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// also set toolkit.DebugChange
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cb2 := g.NewCheckbox("debug Change")
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g.NewLabel("keyboard and mouse events")
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cb2.Custom = func() {
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SetFlag("Change", cb2.widget.B)
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}
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// supposed to tell if you are going to dump full variable output
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cb3 := g.NewCheckbox("debug Dump")
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g.NewLabel("show lots of output")
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cb3.Custom = func() {
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SetFlag("Dump", cbE.widget.B)
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}
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cb4 := g.NewCheckbox("debug Tabs")
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g.NewLabel("tabs and windows")
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cb4.Custom = func() {
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SetFlag("Tabs", cb4.widget.B)
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}
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cb6 := g.NewCheckbox("debug Node")
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g.NewLabel("the binary tree)")
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cb6.Custom = func() {
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SetFlag("Node", cb6.widget.B)
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}
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// should show you when things go into or come back from the plugin
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cb5 := g.NewCheckbox("debug Plugin")
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g.NewLabel("plugin interaction)")
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cb5.Custom = func() {
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SetFlag("Plugin", cb5.widget.B)
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}
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// turns on debugging inside the plugin toolkit
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cb7 := g.NewCheckbox("debug Toolkit")
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g.NewLabel("the plugin internals)")
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cb7.Custom = func() {
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// SetDebugToolkit(cb7.widget.B)
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SetFlag("Toolkit", cb7.widget.B)
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}
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}
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