311 lines
7.9 KiB
Go
311 lines
7.9 KiB
Go
package gui
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// This is based off of the excellent example and documentation here:
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// https://github.com/vladimirvivien/go-plugin-example
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// There truly are great people in this world.
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// It's a pleasure to be here with all of you
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import (
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"os"
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"plugin"
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"git.wit.org/wit/gui/toolkit"
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)
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var err error
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type Symbol any
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type aplug struct {
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// Ok bool
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name string
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filename string
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plug *plugin.Plugin
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sym *plugin.Symbol
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LoadOk bool
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InitOk bool
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MainOk bool
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Init func()
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// TODO: make Main() main() and never allow the user to call it
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// run plugin.Main() when the plugin is loaded
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Main func(func ()) // this never returns. Each plugin must have it's own goroutine
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// Queue func(func ()) // Should this return right away? Should it wait (can it wait?)
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Quit func()
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// NewWindow func(*toolkit.Widget)
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// sets the chan for the plugin to call back too
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Callback func(chan toolkit.Action)
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// NewWindow func(*toolkit.Widget)
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// simplifies passing to the plugin
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// Send func(*toolkit.Widget, *toolkit.Widget)
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// should replace Send()
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Action func(*toolkit.Action)
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}
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var allPlugins []*aplug
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// loads and initializes a toolkit (andlabs/ui, gocui, etc)
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func LoadToolkit(name string) *aplug {
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var newPlug *aplug
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newPlug = new(aplug)
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log(debugGui, "gui.LoadToolkit() START")
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newPlug.LoadOk = false
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for _, aplug := range allPlugins {
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log(debugGui, "gui.LoadToolkit() already loaded toolkit plugin =", aplug.name)
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if (aplug.name == name) {
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log(debugGui, "gui.LoadToolkit() SKIPPING")
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return aplug
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}
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}
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// locate the shared library file
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filename := name + ".so"
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loadPlugin(newPlug, filename)
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if (newPlug.plug == nil) {
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log(true, "attempt to find plugin", filename, "failed")
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return nil
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}
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// newPlug.Ok = true
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newPlug.name = name
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// deprecate Init(?)
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newPlug.Init = loadFuncE(newPlug, "Init")
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// should make a goroutine that never exits
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newPlug.Main = loadFuncF(newPlug, "Main")
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// should send things to the goroutine above
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// newPlug.Queue = loadFuncF(&newPlug, "Queue")
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// unload the plugin and restore state
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newPlug.Quit = loadFuncE(newPlug, "Quit")
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// Sends instructions like "Add", "Delete", "Disable", etc
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// Sends a widget (button, checkbox, etc) and it's parent widget
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newPlug.Action = loadFuncA(newPlug, "Action")
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newPlug.Callback = loadCallback(newPlug, "Callback")
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allPlugins = append(allPlugins, newPlug)
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log(debugPlugin, "gui.LoadToolkit() END", newPlug.name, filename)
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newPlug.Init()
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Config.rootNode.Redraw(newPlug)
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newPlug.LoadOk = true
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return newPlug
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}
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// TODO: All these functions need to be done a smarter way
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// but I haven't worked out the golang syntax to make it smarter
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func loadFuncE(p *aplug, funcName string) func() {
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var newfunc func()
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func())
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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func loadCallback(p *aplug, funcName string) func(chan toolkit.Action) {
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var newfunc func(chan toolkit.Action)
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(chan toolkit.Action))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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func loadFunc2(p *aplug, funcName string) func(*toolkit.Widget, *toolkit.Widget) {
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var newfunc func(*toolkit.Widget, *toolkit.Widget)
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(*toolkit.Widget, *toolkit.Widget))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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// does this fix loadFuncE problems?
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// TODO: still need to move to channels here
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func loadFuncA(p *aplug, funcName string) func(*toolkit.Action) {
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var newfunc func(*toolkit.Action)
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(*toolkit.Action))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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// This is probably dangerous and should never be done
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// executing arbitrary functions will cause them to run inside the goroutine that
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// the GUI toolkit itself is running in. TODO: move to channels here
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func loadFuncF(p *aplug, funcName string) func(func ()) {
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var newfunc func(func ())
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(func ()))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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/*
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This searches in the following order for the plugin .so files:
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./toolkit/
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~/go/src/go.wit.org/gui/toolkit/
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/usr/lib/go-gui/
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*/
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func loadPlugin(p *aplug, name string) {
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var filename string
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homeDir, err := os.UserHomeDir()
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if err != nil {
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log(logError, "loadPlugin() error. exiting here?")
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return
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}
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// attempt to write out the file from the internal resource
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filename = "toolkit/" + name
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p.plug = loadfile(filename)
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if (p.plug != nil) {
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p.filename = filename
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return
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}
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filename = homeDir + "/go/src/git.wit.org/wit/gui/toolkit/" + name
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p.plug = loadfile(filename)
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if (p.plug != nil) {
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p.filename = filename
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return
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}
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filename = "/usr/lib/go-gui/" + name
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p.plug = loadfile(filename)
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if (p.plug != nil) {
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p.filename = filename
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return
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}
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return
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}
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// load module
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// 1. open the shared object file to load the symbols
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func loadfile(filename string) *plugin.Plugin {
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plug, err := plugin.Open(filename)
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if err != nil {
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log(debugGui, "plugin FAILED =", filename, err)
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return nil
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}
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log(debugGui, "plugin WORKED =", filename)
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log(true, "loading plugin", filename, "worked")
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return plug
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}
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// 2023/04/06 Queue() is also being used and channels are being used. memcopy() only
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func newaction(a *toolkit.Action, n *Node, where *Node) {
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if (n != nil) {
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a.WidgetId = n.id
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a.WidgetType = n.widget.Type
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a.ActionType = a.ActionType
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}
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// TODO: redo this grid logic
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if (where != nil) {
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log(debugGui, "Action() START on where X,Y, Next X,Y =", where.Name, where.X, where.Y, where.NextX, where.NextY)
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a.ParentId = where.id
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switch where.widget.Type {
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case toolkit.Grid:
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// where.Dump(true)
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log(debugGui, "Action() START on Grid (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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//
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// fix values here if they are invalid. Index starts at 1
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if (where.NextX < 1) {
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where.NextX = 1
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}
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if (where.NextY < 1) {
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where.NextY = 1
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}
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//
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a.X = where.NextX
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a.Y = where.NextY
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log(debugGui, "Action() END on Grid (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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default:
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}
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}
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for _, aplug := range allPlugins {
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log(debugPlugin, "Action() aplug =", aplug.name, "Action type=", a.ActionType)
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if (aplug.Action == nil) {
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log(debugPlugin, "Failed Action() == nil for", aplug.name)
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continue
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}
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aplug.Action(a)
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}
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// increment where to put the next widget in a grid or table
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if (where != nil) {
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switch where.widget.Type {
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case toolkit.Grid:
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log(logInfo, "Action() START size (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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where.NextY += 1
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if (where.NextY > where.Y) {
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where.NextX += 1
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where.NextY = 1
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}
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log(logInfo, "Action() END size (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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default:
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}
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}
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}
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