161 lines
4.6 KiB
Go
161 lines
4.6 KiB
Go
package gui
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import (
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"os"
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// "embed" // reminder to not attempt this within the 'wit/gui' package
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"git.wit.org/wit/gui/toolkit"
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)
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// TODO: make a fake 'plugin' channel of communication to andlabs for mswindows
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// Windows doesn't support plugins. How can I keep andlabs and only compile it on windows?
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// https://forum.heroiclabs.com/t/setting-up-goland-to-compile-plugins-on-windows/594/5
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// import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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const Xaxis = 0 // stack things horizontally
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const Yaxis = 1 // stack things vertically
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/*
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// TODO: 2023/03/03 rethink how to get a plugin or figure out how
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// golang packages can include a binary. Pull from /usr/go/go-gui/ ?
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// may this plugin work when all other plugins fail
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// if this is in the plugin, the packages can't work with go.mod builds
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# don't do this in the plugin // go:embed /usr/lib/go-gui/toolkit/gocui.so
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# don't do this in the plugin var res embed.FS
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*/
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func init() {
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log("init() has been run")
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Config.counter = 0
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Config.prefix = "wit"
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Config.Width = 640
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Config.Height = 480
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// Populates the top of the binary tree
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Config.rootNode = addNode("guiBinaryTree")
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Config.rootNode.WidgetType = toolkit.Root
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// used to pass debugging flags to the toolkit plugins
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Config.flag = Config.rootNode.newNode("flag", 0, nil)
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Config.flag.WidgetType = toolkit.Flag
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Config.guiChan = make(chan toolkit.Action, 1)
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go watchCallback()
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}
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func watchCallback() {
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log(logInfo, "watchCallback() START")
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for {
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log(logNow, "watchCallback() restarted select for toolkit user events")
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select {
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case a := <-Config.guiChan:
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n := Config.rootNode.FindId(a.WidgetId)
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if (n == nil) {
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log(logError, "watchCallback() UNKNOWN widget id =", a.WidgetId, a.Name)
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} else {
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log(logNow, "watchCallback() FOUND widget id =", n.id, n.Name)
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n.doUserEvent(a)
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}
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// this maybe a good idea?
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// TODO: Throttle user events somehow
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sleep(.1)
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}
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}
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}
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func (n *Node) doCustom() {
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log(logNow, "doUserEvent() widget =", n.id, n.Name, n.WidgetType, n.B)
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if (n.Custom == nil) {
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log(debugError, "Custom() = nil. SKIPPING")
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return
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}
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go n.Custom()
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}
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func (n *Node) doUserEvent(a toolkit.Action) {
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log(logNow, "doUserEvent() node =", n.id, n.Name)
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switch n.WidgetType {
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case toolkit.Checkbox:
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n.B = a.B
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log(logNow, "doUserEvent() node =", n.id, n.Name, "set to:", n.B)
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n.doCustom()
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case toolkit.Button:
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log(logNow, "doUserEvent() node =", n.id, n.Name, "button clicked")
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n.doCustom()
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case toolkit.Combobox:
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n.S = a.S
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log(logNow, "doUserEvent() node =", n.id, n.Name, "set to:", n.S)
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n.doCustom()
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case toolkit.Dropdown:
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n.S = a.S
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log(logNow, "doUserEvent() node =", n.id, n.Name, "set to:", n.S)
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n.doCustom()
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case toolkit.Textbox:
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n.S = a.S
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log(logNow, "doUserEvent() node =", n.id, n.Name, "set to:", n.S)
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n.doCustom()
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case toolkit.Spinner:
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n.I = a.I
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log(logNow, "doUserEvent() node =", n.id, n.Name, "set to:", n.I)
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n.doCustom()
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case toolkit.Slider:
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n.I = a.I
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log(logNow, "doUserEvent() node =", n.id, n.Name, "set to:", n.I)
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n.doCustom()
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case toolkit.Window:
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log(logNow, "doUserEvent() node =", n.id, n.Name, "window closed")
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n.doCustom()
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default:
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log(logNow, "doUserEvent() type =", n.WidgetType)
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}
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}
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func (n *Node) LoadToolkit(name string) *Node {
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log(logInfo, "Start() Main(f) for name =", name)
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if (FindPlugin(name) == nil) {
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return n
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}
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return n
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}
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// There should only be one of these per application
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// This is due to restrictions by being cross platform
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// some toolkit's on some operating systems don't support more than one
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// Keep things simple. Do the default expected thing whenever possible
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func New() *Node {
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return Config.rootNode
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}
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func (n *Node) Default() *Node {
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if (FindPlugin("gocui") == nil) {
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log(logError, "New() failed to load gocui")
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}
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// if DISPLAY isn't set, return since gtk can't load
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// TODO: figure out how to check what to do in macos and mswindows
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if (os.Getenv("DISPLAY") == "") {
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return n
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}
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if (FindPlugin("andlabs") == nil) {
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log(logError, "New() failed to load andlabs")
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}
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return n
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}
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// The window is destroyed but the application does not quit
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func (n *Node) StandardClose() {
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log(debugGui, "wit/gui Standard Window Close. name =", n.Name)
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log(debugGui, "wit/gui Standard Window Close. n.Custom exit =", n.Custom)
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}
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// The window is destroyed and the application exits
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// TODO: properly exit the plugin since Quit() doesn't do it
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func StandardExit() {
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log("wit/gui Standard Window Exit. running os.Exit()")
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log("StandardExit() attempt to exit each toolkit plugin")
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for i, aplug := range allPlugins {
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log("NewButton()", i, aplug)
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}
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exit(0)
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}
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