new-gui/debugWidget.go

315 lines
8.4 KiB
Go

package gui
import (
"strconv"
"git.wit.org/wit/gui/toolkit"
)
// global var for checking to see if this
// window/tab for debugging a widget exists
// check the binary tree instead (?) for a window called "Widgets" (bad idea)
var bugWidget *Node
// the widget all these actions are run against
var activeWidget *Node
// for testing move, this is the node things are put on
var activeJunk *Node
// the label where the user can see which widget is active
var activeLabel *Node
var activeLabelType *Node
var activeLabelNewName *Node
var activeLabelNewType *Node
var activeLabelNewX *Node
var activeLabelNewY *Node
var activeLabelNewB *Node
// tmp junk
var debugGrid *Node
var debugGridLabel *Node
var debugWidgetBut1, debugWidgetBut2 *Node
func setActiveWidget(w *Node) {
if (w == nil) {
log(debugError, "setActiveWidget() was sent nil !!!")
return
}
activeWidget = w
log(true, "The Widget is set to", w.id, w.Name)
if (activeLabel == nil) {
// the debug window doesn't exist yet so you can't display the change
// TODO: make a fake binary tree for this(?)
return
}
title := "ID =" + strconv.Itoa(w.id) + " " + w.Name
activeLabel.SetText(title)
activeLabelType.SetText("widget.Type = " + w.widget.Type.String())
return
}
func DebugWidgetWindow(w *Node) {
if (bugWidget != nil) {
// this window was already created. Just change the widget we are working against
setActiveWidget(w)
return
}
// Either:
// make a new window
// make a new tab in the existing window
if (makeTabs) {
bugWidget = Config.rootNode.NewWindow("Widgets")
bugWidget.Custom = bugWidget.StandardClose
} else {
bugWidget = bugWin.NewTab("Widgets")
}
g := bugWidget.NewGroup("widget:")
g2 := g.NewGroup("widget:")
activeLabel = g2.NewLabel("undef")
g2 = g.NewGroup("type:")
activeLabelType = g2.NewLabel("undef")
g2 = g.NewGroup("New name:")
activeLabelNewName = g2.NewCombobox("newthing")
activeLabelNewName.AddText("penguin")
activeLabelNewName.AddText("snow")
activeLabelNewName.AddText("GO")
activeLabelNewName.AddText("debian")
activeLabelNewName.AddText("RiscV")
g2 = g.NewGroup("At X:")
activeLabelNewX = g2.NewSpinner("tmp spinner", -1, 100)
g2 = g.NewGroup("At Y:")
activeLabelNewY = g2.NewSpinner("tmp spinner", -1, 100)
g2 = g.NewGroup("bool B:")
activeLabelNewB = g2.NewCheckbox("tmp bool")
// common things that should work against each widget
g = bugWidget.NewGroup("common things")
g.NewButton("Enable()", func () {
activeWidget.Enable()
})
g.NewButton("Disable()", func () {
activeWidget.Disable()
})
g.NewButton("Show()", func () {
activeWidget.Show()
})
g.NewButton("Hide()", func () {
activeWidget.Hide()
})
g.NewButton("Dump()", func () {
activeWidget.Dump(true)
var a toolkit.Action
a.ActionType = toolkit.Dump
newaction(&a, activeWidget, nil)
})
g = bugWidget.NewGroup("add things")
g.debugAddWidgetButton()
g.NewLabel("experiments:")
g.debugAddWidgetButtons()
g = bugWidget.NewGroup("change things")
g.NewButton("AddText()", func () {
var a toolkit.Action
a.ActionType = toolkit.AddText
a.S = activeLabelNewName.widget.S
newaction(&a, activeWidget, nil)
})
g.NewButton("SetText()", func () {
var a toolkit.Action
a.ActionType = toolkit.SetText
a.S = activeLabelNewName.widget.S
newaction(&a, activeWidget, nil)
})
g.NewButton("Margin()", func () {
var a toolkit.Action
a.ActionType = toolkit.Margin
newaction(&a, activeWidget, nil)
})
g.NewButton("Unmargin()", func () {
var a toolkit.Action
a.ActionType = toolkit.Unmargin
newaction(&a, activeWidget, nil)
})
g.NewButton("Pad()", func () {
var a toolkit.Action
a.ActionType = toolkit.Pad
newaction(&a, activeWidget, nil)
})
g.NewButton("Unpad()", func () {
var a toolkit.Action
a.ActionType = toolkit.Unpad
newaction(&a, activeWidget, nil)
})
g.NewButton("Move(junk)", func () {
var a toolkit.Action
a.ActionType = toolkit.Move
newaction(&a, activeWidget, activeJunk)
})
g.NewButton("Delete()", func () {
var a toolkit.Action
a.ActionType = toolkit.Delete
newaction(&a, activeWidget, activeJunk)
})
g = bugWidget.NewGroup("not working?")
activeJunk = bugWidget.NewGroup("junk:")
activeJunk.NewLabel("test junk")
if (activeWidget == nil) {
setActiveWidget(Config.rootNode)
}
}
func (n *Node) debugAddWidgetButtons() {
n.NewButton("Dropdown", func () {
a := activeWidget.NewDropdown("tmp dropdown")
a.AddText("this is better than tcl/tk")
a.AddText("make something for tim for qflow")
a.AddText("and for riscv")
a.Custom = func () {
log("custom dropdown() a =", a.Name, a.widget.S, "id=", a.id)
}
})
n.NewButton("Combobox", func () {
a := activeWidget.NewCombobox("tmp combobox")
a.AddText("mirrors.wit.com")
a.AddText("go.wit.com")
a.Custom = func () {
log("custom combobox() a =", a.Name, a.widget.S, "id=", a.id)
}
})
n.NewButton("Grid", func () {
// Grid numbering by (X,Y)
// -----------------------------
// -- (1,1) -- (2,1) -- (3,1) --
// -- (1,2) -- (2,1) -- (3,1) --
// -----------------------------
// SetDebug(true)
debugGrid = activeWidget.NewGrid("tmp grid", 2, 3)
debugGridLabel = debugGrid.NewLabel("mirrors.wit.com")
/*
debugGrid.SetNext(0,1)
debugGrid.NewLabel("foo (0,1)")
debugGrid.SetNext(1,1)
debugGrid.NewLabel("foo (1,1)")
debugGrid.SetNext(2,1)
debugGrid.NewLabel("foo (2,1)")
*/
// SetDebug(false)
DebugWidgetWindow(debugGrid)
})
n.NewButton("Image", func () {
activeWidget.NewImage("image")
})
n.NewButton("Box(horizontal)", func () {
a := activeWidget.NewBox("hBox", true)
a.NewLabel("hBox")
a.NewLabel("hBox 2")
})
n.NewButton("Box(vertical)", func () {
a := activeWidget.NewBox("vBox", false)
a.NewLabel("vBox")
a.NewLabel("vBox 2")
})
}
func (n *Node) debugAddWidgetButton() {
activeLabelNewType = n.NewDropdown("tmp dropdown")
activeLabelNewType.AddText("Window")
activeLabelNewType.AddText("Tab")
activeLabelNewType.AddText("Frame")
activeLabelNewType.AddText("Grid")
activeLabelNewType.AddText("Group")
activeLabelNewType.AddText("Box")
activeLabelNewType.AddText("Button")
activeLabelNewType.AddText("Checkbox")
activeLabelNewType.AddText("Dropdown")
activeLabelNewType.AddText("Combobox")
activeLabelNewType.AddText("Label")
activeLabelNewType.AddText("Textbox")
activeLabelNewType.AddText("Slider")
activeLabelNewType.AddText("Spinner")
activeLabelNewType.AddText("Image")
activeLabelNewType.AddText("Area")
activeLabelNewType.AddText("Form")
activeLabelNewType.AddText("Font")
activeLabelNewType.AddText("Color")
activeLabelNewType.AddText("Dialog")
n.NewButton("Add", func () {
name := activeLabelNewName.widget.S
newX := activeLabelNewX.widget.I
newY := activeLabelNewY.widget.I
newB := activeLabelNewB.widget.B
if (newY == -1) {
name = name + " (" + strconv.Itoa(activeWidget.NextX) + "," + strconv.Itoa(activeWidget.NextY) + ")"
} else {
activeWidget.SetNext(newX, newY)
name = name + " (" + strconv.Itoa(newX) + "," + strconv.Itoa(newY) + ")"
}
log("New Name =", name)
log("New Type =", activeLabelNewType.widget.S)
log("New X =", newX)
log("New Y =", newY)
log("activeWidget.NextX =", activeWidget.NextX)
log("activeWidget.NextY =", activeWidget.NextY)
log(debugNow, "Add() size (X,Y)", activeWidget.X, activeWidget.Y, "put next thing at (X,Y) =", activeWidget.NextX, activeWidget.NextY)
activeWidget.Dump(true)
// activeWidget.widget.X = newX
// activeWidget.widget.Y = newY
switch activeLabelNewType.widget.S {
case "Grid":
activeWidget.NewGrid(name, newX, newY)
case "Group":
activeWidget.NewGroup(name)
case "Box":
activeWidget.NewBox(name, newB)
case "Button":
var n *Node
n = activeWidget.NewButton(name, func () {
log("got to button", name, n.id)
})
case "Checkbox":
a := activeWidget.NewCheckbox(name)
a.Custom = func () {
log("custom checkox func a=", a.widget.B, "id=", a.id)
}
case "Dropdown":
a := activeWidget.NewDropdown(name)
a.AddText(name + " yay")
a.AddText(name + " haha")
a.Custom = func () {
log("WTF a=", a.widget.B, "id=", a.id)
}
case "Combobox":
a := activeWidget.NewCombobox(name)
a.AddText(name + " foo")
a.AddText(name + " bar")
case "Label":
activeWidget.NewLabel(name)
case "Textbox":
activeWidget.NewTextbox(name)
case "Slider":
activeWidget.NewSlider(name, newX, newY)
case "Spinner":
activeWidget.NewSpinner(name, newX, newY)
default:
log(debugError, "make what type?")
}
})
}