315 lines
8.4 KiB
Go
315 lines
8.4 KiB
Go
package gui
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import (
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"strconv"
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"git.wit.org/wit/gui/toolkit"
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)
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// global var for checking to see if this
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// window/tab for debugging a widget exists
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// check the binary tree instead (?) for a window called "Widgets" (bad idea)
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var bugWidget *Node
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// the widget all these actions are run against
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var activeWidget *Node
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// for testing move, this is the node things are put on
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var activeJunk *Node
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// the label where the user can see which widget is active
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var activeLabel *Node
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var activeLabelType *Node
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var activeLabelNewName *Node
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var activeLabelNewType *Node
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var activeLabelNewX *Node
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var activeLabelNewY *Node
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var activeLabelNewB *Node
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// tmp junk
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var debugGrid *Node
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var debugGridLabel *Node
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var debugWidgetBut1, debugWidgetBut2 *Node
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func setActiveWidget(w *Node) {
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if (w == nil) {
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log(debugError, "setActiveWidget() was sent nil !!!")
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return
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}
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activeWidget = w
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log(true, "The Widget is set to", w.id, w.Name)
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if (activeLabel == nil) {
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// the debug window doesn't exist yet so you can't display the change
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// TODO: make a fake binary tree for this(?)
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return
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}
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title := "ID =" + strconv.Itoa(w.id) + " " + w.Name
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activeLabel.SetText(title)
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activeLabelType.SetText("widget.Type = " + w.widget.Type.String())
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return
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}
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func DebugWidgetWindow(w *Node) {
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if (bugWidget != nil) {
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// this window was already created. Just change the widget we are working against
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setActiveWidget(w)
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return
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}
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// Either:
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// make a new window
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// make a new tab in the existing window
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if (makeTabs) {
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bugWidget = Config.rootNode.NewWindow("Widgets")
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bugWidget.Custom = bugWidget.StandardClose
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} else {
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bugWidget = bugWin.NewTab("Widgets")
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}
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g := bugWidget.NewGroup("widget:")
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g2 := g.NewGroup("widget:")
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activeLabel = g2.NewLabel("undef")
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g2 = g.NewGroup("type:")
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activeLabelType = g2.NewLabel("undef")
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g2 = g.NewGroup("New name:")
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activeLabelNewName = g2.NewCombobox("newthing")
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activeLabelNewName.AddText("penguin")
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activeLabelNewName.AddText("snow")
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activeLabelNewName.AddText("GO")
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activeLabelNewName.AddText("debian")
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activeLabelNewName.AddText("RiscV")
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g2 = g.NewGroup("At X:")
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activeLabelNewX = g2.NewSpinner("tmp spinner", -1, 100)
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g2 = g.NewGroup("At Y:")
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activeLabelNewY = g2.NewSpinner("tmp spinner", -1, 100)
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g2 = g.NewGroup("bool B:")
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activeLabelNewB = g2.NewCheckbox("tmp bool")
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// common things that should work against each widget
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g = bugWidget.NewGroup("common things")
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g.NewButton("Enable()", func () {
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activeWidget.Enable()
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})
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g.NewButton("Disable()", func () {
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activeWidget.Disable()
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})
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g.NewButton("Show()", func () {
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activeWidget.Show()
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})
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g.NewButton("Hide()", func () {
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activeWidget.Hide()
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})
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g.NewButton("Dump()", func () {
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activeWidget.Dump(true)
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var a toolkit.Action
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a.ActionType = toolkit.Dump
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newaction(&a, activeWidget, nil)
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})
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g = bugWidget.NewGroup("add things")
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g.debugAddWidgetButton()
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g.NewLabel("experiments:")
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g.debugAddWidgetButtons()
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g = bugWidget.NewGroup("change things")
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g.NewButton("AddText()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.AddText
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a.S = activeLabelNewName.widget.S
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newaction(&a, activeWidget, nil)
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})
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g.NewButton("SetText()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.SetText
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a.S = activeLabelNewName.widget.S
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newaction(&a, activeWidget, nil)
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})
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g.NewButton("Margin()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.Margin
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newaction(&a, activeWidget, nil)
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})
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g.NewButton("Unmargin()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.Unmargin
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newaction(&a, activeWidget, nil)
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})
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g.NewButton("Pad()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.Pad
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newaction(&a, activeWidget, nil)
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})
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g.NewButton("Unpad()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.Unpad
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newaction(&a, activeWidget, nil)
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})
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g.NewButton("Move(junk)", func () {
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var a toolkit.Action
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a.ActionType = toolkit.Move
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newaction(&a, activeWidget, activeJunk)
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})
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g.NewButton("Delete()", func () {
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var a toolkit.Action
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a.ActionType = toolkit.Delete
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newaction(&a, activeWidget, activeJunk)
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})
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g = bugWidget.NewGroup("not working?")
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activeJunk = bugWidget.NewGroup("junk:")
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activeJunk.NewLabel("test junk")
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if (activeWidget == nil) {
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setActiveWidget(Config.rootNode)
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}
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}
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func (n *Node) debugAddWidgetButtons() {
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n.NewButton("Dropdown", func () {
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a := activeWidget.NewDropdown("tmp dropdown")
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a.AddText("this is better than tcl/tk")
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a.AddText("make something for tim for qflow")
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a.AddText("and for riscv")
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a.Custom = func () {
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log("custom dropdown() a =", a.Name, a.widget.S, "id=", a.id)
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}
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})
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n.NewButton("Combobox", func () {
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a := activeWidget.NewCombobox("tmp combobox")
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a.AddText("mirrors.wit.com")
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a.AddText("go.wit.com")
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a.Custom = func () {
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log("custom combobox() a =", a.Name, a.widget.S, "id=", a.id)
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}
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})
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n.NewButton("Grid", func () {
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// Grid numbering by (X,Y)
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// -----------------------------
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// -- (1,1) -- (2,1) -- (3,1) --
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// -- (1,2) -- (2,1) -- (3,1) --
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// -----------------------------
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// SetDebug(true)
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debugGrid = activeWidget.NewGrid("tmp grid", 2, 3)
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debugGridLabel = debugGrid.NewLabel("mirrors.wit.com")
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/*
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debugGrid.SetNext(0,1)
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debugGrid.NewLabel("foo (0,1)")
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debugGrid.SetNext(1,1)
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debugGrid.NewLabel("foo (1,1)")
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debugGrid.SetNext(2,1)
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debugGrid.NewLabel("foo (2,1)")
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*/
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// SetDebug(false)
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DebugWidgetWindow(debugGrid)
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})
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n.NewButton("Image", func () {
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activeWidget.NewImage("image")
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})
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n.NewButton("Box(horizontal)", func () {
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a := activeWidget.NewBox("hBox", true)
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a.NewLabel("hBox")
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a.NewLabel("hBox 2")
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})
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n.NewButton("Box(vertical)", func () {
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a := activeWidget.NewBox("vBox", false)
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a.NewLabel("vBox")
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a.NewLabel("vBox 2")
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})
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}
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func (n *Node) debugAddWidgetButton() {
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activeLabelNewType = n.NewDropdown("tmp dropdown")
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activeLabelNewType.AddText("Window")
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activeLabelNewType.AddText("Tab")
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activeLabelNewType.AddText("Frame")
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activeLabelNewType.AddText("Grid")
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activeLabelNewType.AddText("Group")
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activeLabelNewType.AddText("Box")
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activeLabelNewType.AddText("Button")
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activeLabelNewType.AddText("Checkbox")
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activeLabelNewType.AddText("Dropdown")
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activeLabelNewType.AddText("Combobox")
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activeLabelNewType.AddText("Label")
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activeLabelNewType.AddText("Textbox")
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activeLabelNewType.AddText("Slider")
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activeLabelNewType.AddText("Spinner")
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activeLabelNewType.AddText("Image")
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activeLabelNewType.AddText("Area")
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activeLabelNewType.AddText("Form")
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activeLabelNewType.AddText("Font")
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activeLabelNewType.AddText("Color")
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activeLabelNewType.AddText("Dialog")
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n.NewButton("Add", func () {
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name := activeLabelNewName.widget.S
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newX := activeLabelNewX.widget.I
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newY := activeLabelNewY.widget.I
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newB := activeLabelNewB.widget.B
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if (newY == -1) {
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name = name + " (" + strconv.Itoa(activeWidget.NextX) + "," + strconv.Itoa(activeWidget.NextY) + ")"
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} else {
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activeWidget.SetNext(newX, newY)
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name = name + " (" + strconv.Itoa(newX) + "," + strconv.Itoa(newY) + ")"
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}
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log("New Name =", name)
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log("New Type =", activeLabelNewType.widget.S)
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log("New X =", newX)
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log("New Y =", newY)
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log("activeWidget.NextX =", activeWidget.NextX)
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log("activeWidget.NextY =", activeWidget.NextY)
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log(debugNow, "Add() size (X,Y)", activeWidget.X, activeWidget.Y, "put next thing at (X,Y) =", activeWidget.NextX, activeWidget.NextY)
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activeWidget.Dump(true)
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// activeWidget.widget.X = newX
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// activeWidget.widget.Y = newY
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switch activeLabelNewType.widget.S {
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case "Grid":
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activeWidget.NewGrid(name, newX, newY)
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case "Group":
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activeWidget.NewGroup(name)
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case "Box":
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activeWidget.NewBox(name, newB)
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case "Button":
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var n *Node
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n = activeWidget.NewButton(name, func () {
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log("got to button", name, n.id)
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})
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case "Checkbox":
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a := activeWidget.NewCheckbox(name)
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a.Custom = func () {
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log("custom checkox func a=", a.widget.B, "id=", a.id)
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}
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case "Dropdown":
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a := activeWidget.NewDropdown(name)
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a.AddText(name + " yay")
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a.AddText(name + " haha")
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a.Custom = func () {
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log("WTF a=", a.widget.B, "id=", a.id)
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}
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case "Combobox":
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a := activeWidget.NewCombobox(name)
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a.AddText(name + " foo")
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a.AddText(name + " bar")
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case "Label":
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activeWidget.NewLabel(name)
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case "Textbox":
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activeWidget.NewTextbox(name)
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case "Slider":
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activeWidget.NewSlider(name, newX, newY)
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case "Spinner":
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activeWidget.NewSpinner(name, newX, newY)
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default:
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log(debugError, "make what type?")
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}
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})
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}
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