new-gui/common.go

211 lines
4.4 KiB
Go

package gui
// Common actions for widgets like 'Enable' or 'Hide'
import (
"regexp"
"git.wit.org/wit/gui/toolkit"
)
// functions for handling text related GUI elements
func (n *Node) Show() *Node {
var a toolkit.Action
a.ActionType = toolkit.Show
newaction(&a, n, nil)
return n
}
func (n *Node) Hide() *Node {
var a toolkit.Action
a.ActionType = toolkit.Hide
newaction(&a, n, nil)
return n
}
func (n *Node) Enable() *Node {
var a toolkit.Action
a.ActionType = toolkit.Enable
newaction(&a, n, nil)
return n
}
func (n *Node) Disable() *Node {
var a toolkit.Action
a.ActionType = toolkit.Disable
newaction(&a, n, nil)
return n
}
func (n *Node) Add(str string) {
log(debugGui, "gui.Add() value =", str)
var a toolkit.Action
a.ActionType = toolkit.Add
a.S = str
newaction(&a, n, nil)
}
func (n *Node) AddText(str string) {
log(debugChange, "AddText() value =", str)
n.Text = str
var a toolkit.Action
a.ActionType = toolkit.AddText
a.S = str
newaction(&a, n, nil)
}
func (n *Node) SetText(text string) *Node{
log(debugChange, "SetText() value =", text)
n.Text = text
var a toolkit.Action
a.ActionType = toolkit.SetText
a.S = text
newaction(&a, n, nil)
return n
}
func (n *Node) SetNext(x int, y int) {
n.NextX = x
n.NextY = y
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
log(debugError, "SetNext() x,y =", n.NextX, n.NextY)
}
func (n *Node) Set(val any) {
log(debugChange, "Set() value =", val)
var a toolkit.Action
a.ActionType = toolkit.Set
switch v := val.(type) {
case bool:
n.B = val.(bool)
a.B = val.(bool)
case string:
n.Text = val.(string)
a.S = val.(string)
case int:
n.I = val.(int)
a.I = val.(int)
default:
log(debugError, "Set() unknown type =", v, "a =", a)
}
newaction(&a, n, nil)
}
func (n *Node) AppendText(str string) {
var a toolkit.Action
a.ActionType = toolkit.SetText
tmp := n.widget.S + str
log(debugChange, "AppendText() value =", tmp)
a.S = tmp
n.Text = tmp
newaction(&a, n, nil)
}
func (n *Node) GetText() string {
return n.widget.S
}
/*
// string handling examples that might be helpful for normalizeInt()
isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString
for _, username := range []string{"userone", "user2", "user-three"} {
if !isAlpha(username) {
log(debugGui, "%q is not valid\n", username)
}
}
const alpha = "abcdefghijklmnopqrstuvwxyz"
func alphaOnly(s string) bool {
for _, char := range s {
if !strings.Contains(alpha, strings.ToLower(string(char))) {
return false
}
}
return true
}
*/
func normalizeInt(s string) string {
// reg, err := regexp.Compile("[^a-zA-Z0-9]+")
reg, err := regexp.Compile("[^0-9]+")
if err != nil {
log(debugGui, "normalizeInt() regexp.Compile() ERROR =", err)
return s
}
clean := reg.ReplaceAllString(s, "")
log(debugGui, "normalizeInt() s =", clean)
return clean
}
func commonCallback(n *Node) {
// TODO: make all of this common code to all the widgets
// This might be common everywhere finally (2023/03/01)
if (n.Custom == nil) {
log(debugChange, "Not Running n.Custom(n) == nil")
} else {
log(debugChange, "Running n.Custom(n)")
n.Custom()
}
}
func (n *Node) Margin() *Node {
var a toolkit.Action
a.ActionType = toolkit.Margin
newaction(&a, n, nil)
return n
}
func (n *Node) Unmargin() *Node {
var a toolkit.Action
a.ActionType = toolkit.Unmargin
newaction(&a, n, nil)
return n
}
func (n *Node) Pad() *Node {
var a toolkit.Action
a.ActionType = toolkit.Pad
newaction(&a, n, nil)
return n
}
func (n *Node) Unpad() *Node {
var a toolkit.Action
a.ActionType = toolkit.Unpad
newaction(&a, n, nil)
return n
}
// is this better?
// yes, this is better. it allows Internationalization very easily
// me.window = myGui.New2().Window("DNS and IPv6 Control Panel").Standard()
// myFunnyWindow = myGui.NewWindow("Hello").Standard().SetText("Hola")
func (n *Node) Window(title string) *Node {
log(debugError, "Window()", n)
return n.NewWindow(title)
}
// This should not really do anything. as per the docs, the "Standard()" way
// should be the default way
func (n *Node) Standard() *Node {
log(debugError, "Standard() not implemented yet")
return n
}
func (n *Node) DoMargin() *Node {
log(debugError, "DoMargin() not implemented yet")
return n
}