new-gui/node.go

54 lines
1018 B
Go

package gui
import "go.wit.com/gui/toolkit"
/*
generic function to create a new node on the binary tree
*/
func (n *Node) newNode(title string, t toolkit.WidgetType) *Node {
var newN *Node
newN = addNode(title)
newN.WidgetType = t
if n.WidgetType == toolkit.Grid {
n.gridIncrement()
}
newN.AtW = n.NextW
newN.AtH = n.NextH
n.children = append(n.children, newN)
newN.parent = n
return newN
}
/*
raw create function for a new node struct
*/
func addNode(title string) *Node {
n := new(Node)
n.Name = title
n.Text = title
n.id = me.counter
log(debugNode, "addNode = widget setid =", n.id)
me.counter += 1
return n
}
func (n *Node) Parent() *Node {
return n.parent
}
func (n *Node) Delete(d *Node) {
for i, child := range n.children {
log(debugNode, "\t", i, child.id, child.Name)
if (child.id == d.id) {
log(debugNode, "\t\t Deleting this")
n.children = append(n.children[:i], n.children[i+1:]...)
return
}
}
log(debugError, "did not find node to delete", d.id, d.Name)
}