196 lines
3.7 KiB
Go
196 lines
3.7 KiB
Go
package toolkit
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// passes information between the toolkit library (plugin)
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//
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
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// I'm using "Action". Maybe it should really be
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// "Interaction" as per wikipedia [[User interface]]
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//
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// TODO: convert this to a protobuf (?)
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//
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type WidgetType int // Button, Menu, Checkbox, etc.
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type ActionType int // Add, SetText, Click, Hide, Append, Delete, etc
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type Action struct {
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ActionType ActionType
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WidgetType WidgetType
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WidgetId int
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ParentId int
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Text string // what is visable to the user
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Name string // a name useful for programming
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// This is how the values are passed back and forth
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// values from things like checkboxes & dropdown's
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B bool
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I int
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S string
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A any // switch to this or deprecate this? pros/cons?
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// This is used for things like a slider(0,100)
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X int
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Y int
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// Put space around elements to improve look & feel
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Margin bool
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// Make widgets fill up the space available
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Expand bool
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}
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const (
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Unknown WidgetType = iota
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Root // the master 'root' node of the binary tree
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Flag // used to send configuration values to plugins
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Window // in certain gui's (ncurses), these are tabs
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Tab // internally, this is a window
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Frame // deprecate?
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Grid // like drawers in a chest
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Group // like the 'Appetizers' section on a menu
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Box // a vertical or horizontal stack of widgets
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Button
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Checkbox // select 'on' or 'off'
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Dropdown
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Combobox // dropdown with edit=true
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Label
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Textbox // is this a Label with edit=true
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Slider // like a progress bar
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Spinner // like setting the oven temperature
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Image // TODO
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Area // TODO
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Form // TODO
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Font // TODO
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Color // TODO
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Dialog // TODO
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Stdout // can be used to capture and display log output
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)
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const (
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Add ActionType = iota
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Delete
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Get
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Set
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GetText
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SetText
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AddText
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Show
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Hide
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Enable
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Disable
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Margin
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Unmargin
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Pad
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Unpad
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Append
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Move
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Dump
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User // the user did something (mouse, keyboard, etc)
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InitToolkit // initializes the toolkit
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CloseToolkit // closes the toolkit
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UserQuit // the user closed the GUI
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EnableDebug // open the debugging window
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)
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func (s WidgetType) String() string {
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switch s {
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case Root:
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return "Root"
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case Flag:
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return "Flag"
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case Window:
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return "Window"
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case Tab:
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return "Tab"
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case Frame:
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return "Frame"
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case Grid:
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return "Grid"
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case Group:
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return "Group"
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case Box:
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return "Box"
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case Button:
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return "Button"
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case Checkbox:
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return "Checkbox"
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case Dropdown:
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return "Dropdown"
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case Combobox:
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return "Combobox"
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case Label:
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return "Label"
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case Textbox:
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return "Textbox"
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case Slider:
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return "Slider"
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case Spinner:
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return "Spinner"
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case Image:
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return "Image"
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case Area:
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return "Area"
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case Form:
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return "Form"
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case Font:
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return "Font"
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case Color:
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return "Color"
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case Dialog:
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return "Dialog"
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case Stdout:
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return "Stdout"
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case Unknown:
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return "Unknown"
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}
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return "WidgetType.String() Error"
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}
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func (s ActionType) String() string {
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switch s {
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case Add:
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return "Add"
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case Delete:
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return "Delete"
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case Get:
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return "Get"
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case Set:
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return "Set"
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case GetText:
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return "GetText"
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case SetText:
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return "SetText"
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case AddText:
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return "AddText"
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case Show:
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return "Show"
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case Hide:
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return "Hide"
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case Enable:
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return "Enable"
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case Disable:
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return "Disable"
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case Margin:
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return "Margin"
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case Unmargin:
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return "Unmargin"
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case Pad:
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return "Pad"
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case Unpad:
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return "Unpad"
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case Append:
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return "Append"
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case Move:
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return "Move"
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case Dump:
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return "Dump"
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}
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return "ActionType.String() Error"
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}
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