new-gui/toolkit/widget.go

196 lines
3.7 KiB
Go

package toolkit
// passes information between the toolkit library (plugin)
//
// This is the only thing that is passed between the toolkit plugin
//
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
// Event is used too much: web dev, cloud, etc
// I'm using "Action". Maybe it should really be
// "Interaction" as per wikipedia [[User interface]]
//
// TODO: convert this to a protobuf (?)
//
type WidgetType int // Button, Menu, Checkbox, etc.
type ActionType int // Add, SetText, Click, Hide, Append, Delete, etc
type Action struct {
ActionType ActionType
WidgetType WidgetType
WidgetId int
ParentId int
Text string // what is visable to the user
Name string // a name useful for programming
// This is how the values are passed back and forth
// values from things like checkboxes & dropdown's
B bool
I int
S string
A any // switch to this or deprecate this? pros/cons?
// This is used for things like a slider(0,100)
X int
Y int
// Put space around elements to improve look & feel
Margin bool
// Make widgets fill up the space available
Expand bool
}
const (
Unknown WidgetType = iota
Root // the master 'root' node of the binary tree
Flag // used to send configuration values to plugins
Window // in certain gui's (ncurses), these are tabs
Tab // internally, this is a window
Frame // deprecate?
Grid // like drawers in a chest
Group // like the 'Appetizers' section on a menu
Box // a vertical or horizontal stack of widgets
Button
Checkbox // select 'on' or 'off'
Dropdown
Combobox // dropdown with edit=true
Label
Textbox // is this a Label with edit=true
Slider // like a progress bar
Spinner // like setting the oven temperature
Image // TODO
Area // TODO
Form // TODO
Font // TODO
Color // TODO
Dialog // TODO
Stdout // can be used to capture and display log output
)
const (
Add ActionType = iota
Delete
Get
Set
GetText
SetText
AddText
Show
Hide
Enable
Disable
Margin
Unmargin
Pad
Unpad
Append
Move
Dump
User // the user did something (mouse, keyboard, etc)
InitToolkit // initializes the toolkit
CloseToolkit // closes the toolkit
UserQuit // the user closed the GUI
EnableDebug // open the debugging window
)
func (s WidgetType) String() string {
switch s {
case Root:
return "Root"
case Flag:
return "Flag"
case Window:
return "Window"
case Tab:
return "Tab"
case Frame:
return "Frame"
case Grid:
return "Grid"
case Group:
return "Group"
case Box:
return "Box"
case Button:
return "Button"
case Checkbox:
return "Checkbox"
case Dropdown:
return "Dropdown"
case Combobox:
return "Combobox"
case Label:
return "Label"
case Textbox:
return "Textbox"
case Slider:
return "Slider"
case Spinner:
return "Spinner"
case Image:
return "Image"
case Area:
return "Area"
case Form:
return "Form"
case Font:
return "Font"
case Color:
return "Color"
case Dialog:
return "Dialog"
case Stdout:
return "Stdout"
case Unknown:
return "Unknown"
}
return "WidgetType.String() Error"
}
func (s ActionType) String() string {
switch s {
case Add:
return "Add"
case Delete:
return "Delete"
case Get:
return "Get"
case Set:
return "Set"
case GetText:
return "GetText"
case SetText:
return "SetText"
case AddText:
return "AddText"
case Show:
return "Show"
case Hide:
return "Hide"
case Enable:
return "Enable"
case Disable:
return "Disable"
case Margin:
return "Margin"
case Unmargin:
return "Unmargin"
case Pad:
return "Pad"
case Unpad:
return "Unpad"
case Append:
return "Append"
case Move:
return "Move"
case Dump:
return "Dump"
}
return "ActionType.String() Error"
}