new-gui/toolkit/andlabs/window.go

52 lines
1.1 KiB
Go

package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
"git.wit.org/wit/gui/toolkit"
)
func (t *andlabsT) MessageWindow(msg1 string, msg2 string) {
ui.MsgBox(t.uiWindow, msg1, msg2)
}
func (t *andlabsT) ErrorWindow(msg1 string, msg2 string) {
ui.MsgBoxError(t.uiWindow, msg1, msg2)
}
func newWindow(n *node) {
var newt *andlabsT
newt = new(andlabsT)
newt.WidgetType = toolkit.Window
newt.wId = n.WidgetId
// menubar bool is if the OS defined border on the window should be used
win := ui.NewWindow(n.Name, n.X, n.Y, menubar)
win.SetBorderless(canvas)
win.SetMargined(margin)
win.OnClosing(func(*ui.Window) bool {
newt.doUserEvent()
return true
})
newt.uiWindow = win
newt.uiControl = win
newt.Name = n.Name
n.tk = newt
win.Show()
return
}
func (t *andlabsT) SetWindowTitle(title string) {
log(debugToolkit, "toolkit NewWindow", t.Name, "title", title)
win := t.uiWindow
if (win == nil) {
log(debugError, "Error: no window", t.wId)
} else {
win.SetTitle(title)
log(debugToolkit, "Setting the window title", title)
}
}