new-gui/toolkit/andlabs/main.go

73 lines
2.0 KiB
Go

package main
import (
"sync"
"git.wit.org/wit/gui/toolkit"
"github.com/andlabs/ui"
// the _ means we only need this for the init()
_ "github.com/andlabs/ui/winmanifest"
)
// this is the channel we get requests to make widgets
var pluginChan chan toolkit.Action
// the starting point of the binary tree
var rootNode *node
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex
func catchActionChannel() {
log(logNow, "catchActionChannel() START")
for {
log(logNow, "catchActionChannel() for loop")
select {
case a := <-pluginChan:
log(logNow, "catchActionChannel() SELECT widget id =", a.WidgetId, a.Name)
log(logNow, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType)
muAction.Lock()
// TODO ui.QueueMain(f)
// TODO ui.QueueMain( func() {rawAction(a)} )
rawAction(a)
muAction.Unlock()
log(logNow, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType)
}
}
}
// Other goroutines must use this to access the GUI
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
//
// this sets the channel to send user events back from the plugin
func Callback(guiCallback chan toolkit.Action) {
callback = guiCallback
}
func PluginChannel() chan toolkit.Action {
return pluginChan
}
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
log(logNow, "Init() START")
log(debugToolkit, "Init()")
// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log(debugToolkit, "gui/toolkit init() Setting defaultBehavior = true")
setDefaultBehavior(true)
andlabs = make(map[int]*andlabsT)
pluginChan = make(chan toolkit.Action, 1)
log(logNow, "Init() start channel reciever")
go ui.Main(func() {
demoUI()
})
go catchActionChannel()
log(logNow, "Init() END")
}