Jeff Carr
40ad372361
Signed-off-by: Jeff Carr <jcarr@wit.com> |
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cmds | ||
debian | ||
log | ||
toolkit | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
README-goreadme.md | ||
README.md | ||
button.go | ||
chan.go | ||
checkbox.go | ||
common.go | ||
debug.go | ||
debugFlags.go | ||
debugGochan.go | ||
debugGolang.go | ||
debugWidget.go | ||
debugWindow.go | ||
direct.go | ||
doc.go | ||
dropdown.go | ||
example_test.go | ||
go.mod | ||
go.sum | ||
grid.go | ||
group.go | ||
image.go | ||
int.go | ||
label.go | ||
log.go | ||
main.go | ||
node.go | ||
plugin.go | ||
redraw.go | ||
slider.go | ||
spinner.go | ||
structs.go | ||
tab.go | ||
textbox.go | ||
watchdog.go | ||
window.go |
README.md
gui
Package gui implements a abstraction layer for Go visual elements.
Definitions:
- Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
- Node: A binary tree of all the underlying widgets
Principles:
- Make code using this package simple to use
- Hide complexity internally here
- Isolate the GUI toolkit
- Widget names should try to match [Wikipedia Graphical widget]
- When in doubt, search upward in the binary tree
- It's ok to guess. Try to do something sensible.
Quick Start
// This creates a simple hello world window
package main
import (
"log"
"git.wit.org/wit/gui"
)
var window *gui.Node // This is the beginning of the binary tree of widgets
// go will sit here until the window exits
func main() {
gui.Init()
gui.Main(helloworld)
}
// This initializes the first window and 2 tabs
func helloworld() {
gui.Config.Title = "Hello World golang wit/gui Window"
gui.Config.Width = 640
gui.Config.Height = 480
window := gui.NewWindow()
addTab(window, "A Simple Tab Demo")
addTab(window, "A Second Tab")
}
func addTab(w *gui.Node, title string) {
tab := w.NewTab(title)
group := tab.NewGroup("foo bar")
group.NewButton("hello", func() {
log.Println("world")
})
}
Debian Build
This worked on debian sid on 2022/10/20 I didn't record the dependances needed
GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)
Toolkits
- andlabs - https://github.com/andlabs/ui
- gocui - https://github.com/awesome-gocui/gocui
The next step is to allow this to work against go-gtk and go-qt.
TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint
Bugs
"The author's idea of friendly may differ to that of many other people."
-- quote from the minimalistic window manager 'evilwm'
References
Useful links and other external things which might be useful
- Wikipedia Graphical widget
- GO Style Guide Code this way
- MS Windows Application Library Kit
- Federated git pull Hopefully this will work for me with gitea
- Github mirror This repo on mirror. Hopefully I won't have to use this.
- WIT GO projects Attempt to model go.uber.org
Functions
func GetDebug
func GetDebug() bool
func GetDebugToolkit
func GetDebugToolkit() bool
func IndentPrintln
func IndentPrintln(a ...interface{})
func Init
func Init()
func LoadToolkit
func LoadToolkit(name string)
loads and initializes a toolkit (andlabs/ui, gocui, etc)
func Main
func Main(f func())
func Queue
func Queue(f func())
Other goroutines must use this to access the GUI
You can not acess / process the GUI thread directly from other goroutines. This is due to the nature of how Linux, MacOS and Windows work (they all work differently. suprise. surprise.) For example: gui.Queue(NewWindow())
func SetDebug
func SetDebug(s bool)
func SetDebugToolkit
func SetDebugToolkit(s bool)
func ShowDebugValues
func ShowDebugValues()
func StandardClose
func StandardClose(n *Node)
The window is destroyed but the application does not quit
func StandardExit
func StandardExit(n *Node)
The window is destroyed but the application does not quit
func Watchdog
func Watchdog()
This program sits here. If you exit here, the whole thing will os.Exit()
This goroutine can be used like a watchdog timer
Types
type GuiConfig
type GuiConfig struct { ... }
Variables
var Config GuiConfig
type GuiOptions
type GuiOptions struct { ... }
This struct can be used with go-arg
type Node
type Node struct { ... }
The Node is simply the name and the size of whatever GUI element exists
func NewWindow
func NewWindow() *Node
This routine creates a blank window with a Title and size (W x H)
This routine can not have any arguements due to the nature of how it can be passed via the 'andlabs/ui' queue which, because it is cross platform, must pass UI changes into the OS threads (that is my guess).
type Symbol
type Symbol any
Sub Packages
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