new-gui/gui.go

249 lines
7.1 KiB
Go

package gui
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
import pb "git.wit.com/wit/witProtobuf"
import "github.com/davecgh/go-spew/spew"
func InitColumns(mh *TableData, parts []TableColumnData) {
tmpBTindex := 0
humanID := 0
for key, foo := range parts {
log.Println("key, foo =", key, foo)
parts[key].Index = humanID
humanID += 1
if (foo.CellType == "BG") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
initRowBTcolor (mh, tmpBTindex, parts[key])
tmpBTindex += 1
} else if (foo.CellType == "BUTTON") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
tmpBTindex += 1
} else if (foo.CellType == "TEXTCOLOR") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key])
tmpBTindex += 2
} else if (foo.CellType == "TEXT") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
tmpBTindex += 1
} else {
panic("I don't know what this is in initColumnNames")
}
}
}
func AddTableTab(wm *GuiWindow, mytab *ui.Tab, junk int, name string, rowcount int, parts []TableColumnData, account *pb.Account) *TableData {
mh := new(TableData)
mh.RowCount = rowcount
mh.Rows = make([]RowData, mh.RowCount)
InitColumns(mh, parts)
model := ui.NewTableModel(mh)
table := ui.NewTable(
&ui.TableParams{
Model: model,
RowBackgroundColorModelColumn: 0, // Row Background color is always index zero
})
tmpBTindex := 0
for key, foo := range parts {
log.Println(key, foo)
if (foo.CellType == "BG") {
} else if (foo.CellType == "BUTTON") {
tmpBTindex += 1
table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
} else if (foo.CellType == "TEXTCOLOR") {
tmpBTindex += 1
table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: tmpBTindex + 1,
});
tmpBTindex += 1
} else if (foo.CellType == "TEXT") {
tmpBTindex += 1
table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil)
} else {
panic("I don't know what this is in initColumnNames")
}
}
vbox := ui.NewVerticalBox()
vbox.SetPadded(true)
vbox.Append(table, true)
mytab.Append(name, vbox)
// mytab.SetMargined(mytabcount, true)
vbox.Append(ui.NewVerticalSeparator(), false)
hbox := ui.NewHorizontalBox()
hbox.SetPadded(true)
a := CreateButton(wm, account, nil, "Add Virtual Machine", "createAddVmBox", nil)
hbox.Append(a.B, false)
b := CreateButton(wm, account, nil, "Add Virtual Machine", "createAddVmBox", nil)
hbox.Append(b.B, false)
vbox.Append(hbox, false)
return mh
}
func SocketError(wm *GuiWindow) {
ui.MsgBoxError(wm.W,
"There was a socket error",
"More detailed information can be shown here.")
}
func MessageWindow(wm *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(wm.W, msg1, msg2)
}
func ErrorWindow(wm *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(wm.W, msg1, msg2)
}
// This is the default mouse click handler
// Every mouse click that hasn't been assigned to
// something specific will fall into this routine
// By default, all it runs is the call back to
// the main program that is using this library
// This is one of the routines that is called from the
// defaultButtonClick() below when the button is found
// in the AllButtons %map
// TODO: clean up the text above
// TODO: remove this all together going only to main()
func mouseClick(b *GuiButton) {
log.Println("gui.mouseClick() START")
if (b == nil) {
log.Println("\tgui.mouseClick() START b = nil")
} else {
log.Println("\tgui.mouseClick() START b.Action =", b.Action)
if (b.Action == "createAddVmBox") {
log.Println("\tgui.mouseClick() createAddVmBox for b =", b)
createAddVmBox(b.WM, b.T, "Create New Virtual Machine", b)
return
}
/*
if (b.Action == "SHOW VM") {
Data.CurrentVM = b.VM
if (Data.Debug) {
go ui.Main(ShowVM)
} else {
CreateVmBox(Data.Window1.T, b.VM)
}
}
*/
if (b.Action == "WINDOW CLOSE") {
b.W.Hide()
// TODO: fix this (seems to crash? maybe because we are in the button here?)
// b.W.Destroy()
return
}
if (b.Action == "ADD") {
log.Println("\tgui.mouseClick() SHOULD ADD VM HERE?")
}
}
if (Data.MouseClick == nil) {
log.Println("\tgui.mouseClick() Data.MouseClick() IS nil. NOT DOING ANYTHING")
} else {
log.Println("\tgui.mouseClick() Data.MouseClick() START")
Data.MouseClick(b)
}
}
//
// This routine MUST be here as this is how the andlabs/ui works
// This is the raw routine passed to every button in andlabs libui / ui
//
// There is a []GuiButton which has all the buttons. We search
// for the button and then call the function below
//
func defaultButtonClick(button *ui.Button) {
log.Println("defaultButtonClick() LOOK FOR BUTTON button =", button)
for key, foo := range Data.AllButtons {
if (Data.Debug) {
log.Println("defaultButtonClick() Data.AllButtons =", key, foo)
spew.Dump(foo)
}
if Data.AllButtons[key].B == button {
log.Println("\tdefaultButtonClick() BUTTON MATCHED")
// log.Println("\tData.AllButtons[key].Name =", Data.AllButtons[key].Name)
log.Println("\tdefaultButtonClick() Data.AllButtons[key].Action =", Data.AllButtons[key].Action)
if Data.AllButtons[key].custom != nil {
log.Println("\tdefaultButtonClick() DOING CUSTOM FUNCTION")
var tmp GuiButton
tmp = Data.AllButtons[key]
// spew.Dump(tmp)
Data.AllButtons[key].custom(&tmp)
return
}
mouseClick(&Data.AllButtons[key])
return
}
}
log.Println("\tdefaultButtonClick() BUTTON NOT FOUND")
if (Data.Debug) {
panic("defaultButtonClick() SHOULD NOT HAVE UNMAPPED BUTTONS")
}
mouseClick(nil)
}
func AddButton(b *GuiButton, name string) *ui.Button {
newB := ui.NewButton(name)
newB.OnClicked(defaultButtonClick)
b.B = newB
Data.AllButtons = append(Data.AllButtons, *b)
return newB
}
func CreateButton(wm *GuiWindow, a *pb.Account, vm *pb.Event_VM,
name string, action string, custom func(*GuiButton)) *GuiButton {
newUiB := ui.NewButton(name)
newUiB.OnClicked(defaultButtonClick)
var newB *GuiButton
newB = new(GuiButton)
newB.B = newUiB
newB.T = wm.T
newB.Account = a
newB.VM = vm
newB.WM = wm
newB.Action = action
newB.custom = custom
Data.AllButtons = append(Data.AllButtons, *newB)
return newB
}
func CreateFontButton(wm *GuiWindow, action string) *GuiButton {
newB := ui.NewFontButton()
// create a 'fake' button entry for the mouse clicks
var newBM GuiButton
newBM.Action = action
newBM.FB = newB
newBM.AH = wm.AH
Data.AllButtons = append(Data.AllButtons, newBM)
newB.OnChanged(func (*ui.FontButton) {
log.Println("FontButton.OnChanged() START mouseClick(&newBM)", &newBM)
mouseClick(&newBM)
})
return &newBM
}