249 lines
7.1 KiB
Go
249 lines
7.1 KiB
Go
package gui
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import "log"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import pb "git.wit.com/wit/witProtobuf"
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import "github.com/davecgh/go-spew/spew"
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func InitColumns(mh *TableData, parts []TableColumnData) {
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tmpBTindex := 0
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humanID := 0
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for key, foo := range parts {
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log.Println("key, foo =", key, foo)
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parts[key].Index = humanID
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humanID += 1
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if (foo.CellType == "BG") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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initRowBTcolor (mh, tmpBTindex, parts[key])
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tmpBTindex += 1
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} else if (foo.CellType == "BUTTON") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
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tmpBTindex += 1
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} else if (foo.CellType == "TEXTCOLOR") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key])
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tmpBTindex += 2
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} else if (foo.CellType == "TEXT") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
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tmpBTindex += 1
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} else {
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panic("I don't know what this is in initColumnNames")
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}
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}
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}
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func AddTableTab(wm *GuiWindow, mytab *ui.Tab, junk int, name string, rowcount int, parts []TableColumnData, account *pb.Account) *TableData {
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mh := new(TableData)
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mh.RowCount = rowcount
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mh.Rows = make([]RowData, mh.RowCount)
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InitColumns(mh, parts)
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model := ui.NewTableModel(mh)
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table := ui.NewTable(
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&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: 0, // Row Background color is always index zero
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})
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tmpBTindex := 0
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for key, foo := range parts {
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log.Println(key, foo)
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if (foo.CellType == "BG") {
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} else if (foo.CellType == "BUTTON") {
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tmpBTindex += 1
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table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
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} else if (foo.CellType == "TEXTCOLOR") {
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tmpBTindex += 1
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table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: tmpBTindex + 1,
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});
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tmpBTindex += 1
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} else if (foo.CellType == "TEXT") {
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tmpBTindex += 1
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table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil)
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} else {
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panic("I don't know what this is in initColumnNames")
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}
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}
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vbox := ui.NewVerticalBox()
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vbox.SetPadded(true)
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vbox.Append(table, true)
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mytab.Append(name, vbox)
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// mytab.SetMargined(mytabcount, true)
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vbox.Append(ui.NewVerticalSeparator(), false)
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hbox := ui.NewHorizontalBox()
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hbox.SetPadded(true)
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a := CreateButton(wm, account, nil, "Add Virtual Machine", "createAddVmBox", nil)
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hbox.Append(a.B, false)
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b := CreateButton(wm, account, nil, "Add Virtual Machine", "createAddVmBox", nil)
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hbox.Append(b.B, false)
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vbox.Append(hbox, false)
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return mh
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}
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func SocketError(wm *GuiWindow) {
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ui.MsgBoxError(wm.W,
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"There was a socket error",
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"More detailed information can be shown here.")
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}
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func MessageWindow(wm *GuiWindow, msg1 string, msg2 string) {
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ui.MsgBox(wm.W, msg1, msg2)
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}
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func ErrorWindow(wm *GuiWindow, msg1 string, msg2 string) {
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ui.MsgBoxError(wm.W, msg1, msg2)
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}
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// This is the default mouse click handler
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// Every mouse click that hasn't been assigned to
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// something specific will fall into this routine
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// By default, all it runs is the call back to
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// the main program that is using this library
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// This is one of the routines that is called from the
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// defaultButtonClick() below when the button is found
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// in the AllButtons %map
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// TODO: clean up the text above
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// TODO: remove this all together going only to main()
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func mouseClick(b *GuiButton) {
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log.Println("gui.mouseClick() START")
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if (b == nil) {
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log.Println("\tgui.mouseClick() START b = nil")
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} else {
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log.Println("\tgui.mouseClick() START b.Action =", b.Action)
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if (b.Action == "createAddVmBox") {
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log.Println("\tgui.mouseClick() createAddVmBox for b =", b)
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createAddVmBox(b.WM, b.T, "Create New Virtual Machine", b)
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return
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}
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/*
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if (b.Action == "SHOW VM") {
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Data.CurrentVM = b.VM
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if (Data.Debug) {
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go ui.Main(ShowVM)
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} else {
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CreateVmBox(Data.Window1.T, b.VM)
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}
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}
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*/
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if (b.Action == "WINDOW CLOSE") {
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b.W.Hide()
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// TODO: fix this (seems to crash? maybe because we are in the button here?)
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// b.W.Destroy()
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return
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}
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if (b.Action == "ADD") {
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log.Println("\tgui.mouseClick() SHOULD ADD VM HERE?")
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}
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}
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if (Data.MouseClick == nil) {
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log.Println("\tgui.mouseClick() Data.MouseClick() IS nil. NOT DOING ANYTHING")
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} else {
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log.Println("\tgui.mouseClick() Data.MouseClick() START")
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Data.MouseClick(b)
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}
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}
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//
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// This routine MUST be here as this is how the andlabs/ui works
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// This is the raw routine passed to every button in andlabs libui / ui
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//
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// There is a []GuiButton which has all the buttons. We search
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// for the button and then call the function below
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//
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func defaultButtonClick(button *ui.Button) {
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log.Println("defaultButtonClick() LOOK FOR BUTTON button =", button)
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for key, foo := range Data.AllButtons {
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if (Data.Debug) {
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log.Println("defaultButtonClick() Data.AllButtons =", key, foo)
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spew.Dump(foo)
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}
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if Data.AllButtons[key].B == button {
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log.Println("\tdefaultButtonClick() BUTTON MATCHED")
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// log.Println("\tData.AllButtons[key].Name =", Data.AllButtons[key].Name)
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log.Println("\tdefaultButtonClick() Data.AllButtons[key].Action =", Data.AllButtons[key].Action)
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if Data.AllButtons[key].custom != nil {
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log.Println("\tdefaultButtonClick() DOING CUSTOM FUNCTION")
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var tmp GuiButton
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tmp = Data.AllButtons[key]
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// spew.Dump(tmp)
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Data.AllButtons[key].custom(&tmp)
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return
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}
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mouseClick(&Data.AllButtons[key])
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return
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}
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}
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log.Println("\tdefaultButtonClick() BUTTON NOT FOUND")
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if (Data.Debug) {
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panic("defaultButtonClick() SHOULD NOT HAVE UNMAPPED BUTTONS")
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}
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mouseClick(nil)
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}
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func AddButton(b *GuiButton, name string) *ui.Button {
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newB := ui.NewButton(name)
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newB.OnClicked(defaultButtonClick)
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b.B = newB
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Data.AllButtons = append(Data.AllButtons, *b)
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return newB
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}
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func CreateButton(wm *GuiWindow, a *pb.Account, vm *pb.Event_VM,
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name string, action string, custom func(*GuiButton)) *GuiButton {
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newUiB := ui.NewButton(name)
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newUiB.OnClicked(defaultButtonClick)
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var newB *GuiButton
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newB = new(GuiButton)
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newB.B = newUiB
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newB.T = wm.T
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newB.Account = a
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newB.VM = vm
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newB.WM = wm
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newB.Action = action
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newB.custom = custom
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Data.AllButtons = append(Data.AllButtons, *newB)
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return newB
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}
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func CreateFontButton(wm *GuiWindow, action string) *GuiButton {
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newB := ui.NewFontButton()
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// create a 'fake' button entry for the mouse clicks
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var newBM GuiButton
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newBM.Action = action
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newBM.FB = newB
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newBM.AH = wm.AH
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Data.AllButtons = append(Data.AllButtons, newBM)
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newB.OnChanged(func (*ui.FontButton) {
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log.Println("FontButton.OnChanged() START mouseClick(&newBM)", &newBM)
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mouseClick(&newBM)
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})
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return &newBM
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}
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