new-gui/find.go

116 lines
2.5 KiB
Go

package gui
import (
"log"
"os"
// "github.com/andlabs/ui"
// _ "github.com/andlabs/ui/winmanifest"
// "github.com/davecgh/go-spew/spew"
)
func FindWindow(s string) *GuiWindow {
for name, window := range Data.WindowMap {
if name == s {
return window
}
}
log.Printf("COULD NOT FIND WINDOW", s)
return nil
}
func FindBox(s string) *GuiBox {
for name, window := range Data.WindowMap {
if name != s {
continue
}
for name, abox := range window.BoxMap {
log.Printf("gui.DumpBoxes() \tBOX mapname=%-12s abox.Name=%-12s", name, abox.Name)
return abox
}
log.Println("gui.FindBox() NEED TO INIT WINDOW name =", name)
}
log.Println("gui.FindBox() COULD NOT FIND BOX", s)
return nil
}
func FindNode(name string) *Node {
if Data.NodeMap == nil {
log.Println("gui.FindNode() gui.Data.NodeMap == nil")
return nil
}
log.Println("gui.FindNode() searching Data.NodeMap:")
for id, node := range Data.NodeMap {
log.Println("\tData.NodeMap name =", node.Width, node.Height, id)
node.Dump()
if (name == node.Name) {
return node
}
newNode := findByName(node, name)
if (newNode != nil) {
return newNode
}
log.Println("gui.FindNode() could not find node name =", name)
os.Exit(-1)
}
log.Println("gui.FindNode() could not find node name =", name)
return nil
}
func (dn *GuiData) findId(id string) *Node {
if Data.NodeMap == nil {
log.Println("gui.Data.findId() map == nil")
return nil
}
// log.Println("Dumping Data.NodeMap:")
for name, node := range Data.NodeMap {
// log.Println("\tData.NodeMap name =", node.id, node.Width, node.Height, name)
if (id == node.id) {
log.Println("\tgui.Data.findId() found node =", node.id, node.Width, node.Height, name)
return node
}
// TODO: fix // Oct 9
// node.findId(id)
}
return nil
}
func findByIdDFS(node *Node, id string) *Node {
log.Println("findByIdDFS()", id, node)
node.Dump()
if node.id == id {
log.Println("Found node id =", id, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
newNode := findByIdDFS(child, id)
if (newNode != nil) {
return newNode
}
}
}
return nil
}
func findByName(node *Node, name string) *Node {
log.Println("findByName()", name, node)
node.Dump()
if node.Name == name {
log.Println("findByName() Found node name =", name, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
newNode := findByName(child, name)
if (newNode != nil) {
return newNode
}
}
}
return nil
}