new-gui/plugin.go

216 lines
5.3 KiB
Go

package gui
// This is based off of the excellent example and documentation here:
// https://github.com/vladimirvivien/go-plugin-example
// There truly are great people in this world.
// It's a pleasure to be here with all of you
import (
"os"
"plugin"
"git.wit.org/wit/gui/toolkit"
)
var err error
type Symbol any
type aplug struct {
// Ok bool
name string
filename string
plug *plugin.Plugin
sym *plugin.Symbol
LoadOk bool
InitOk bool
MainOk bool
Init func()
// TODO: make Main() main() and never allow the user to call it
// run plugin.Main() when the plugin is loaded
Main func(func ()) // this never returns. Each plugin must have it's own goroutine
Queue func(func ()) // Should this return right away? Should it wait (can it wait?)
Quit func()
// NewWindow func(*toolkit.Widget)
// simplifies passing to the plugin
Send func(*toolkit.Widget, *toolkit.Widget)
}
var allPlugins []*aplug
// loads and initializes a toolkit (andlabs/ui, gocui, etc)
func LoadToolkit(name string) bool {
var newPlug aplug
log(debugGui, "gui.LoadToolkit() START")
newPlug.LoadOk = false
for _, aplug := range allPlugins {
log(debugGui, "gui.LoadToolkit() already loaded toolkit plugin =", aplug.name)
if (aplug.name == name) {
log(debugGui, "gui.LoadToolkit() SKIPPING")
return true
}
}
// locate the shared library file
filename := name + ".so"
loadPlugin(&newPlug, filename)
if (newPlug.plug == nil) {
log(true, "attempt to find plugin", filename, "failed")
return false
}
// newPlug.Ok = true
newPlug.name = name
// deprecate Init(?)
newPlug.Init = loadFuncE(&newPlug, "Init")
// should make a goroutine that never exits
newPlug.Main = loadFuncF(&newPlug, "Main")
// should send things to the goroutine above
newPlug.Queue = loadFuncF(&newPlug, "Queue")
// unload the plugin and restore state
newPlug.Quit = loadFuncE(&newPlug, "Quit")
// Sends a widget (button, checkbox, etc) and it's parent widget
// This includes instructions like "Add", "Delete", "Disable", etc
newPlug.Send = loadFunc2(&newPlug, "Send")
allPlugins = append(allPlugins, &newPlug)
log(debugPlugin, "gui.LoadToolkit() END", newPlug.name, filename)
newPlug.Init()
newPlug.LoadOk = true
return true
}
// TODO: All these functions need to be done a smarter way
// but I haven't worked out the golang syntax to make it smarter
func loadFuncE(p *aplug, funcName string) func() {
var newfunc func()
var ok bool
var test plugin.Symbol
test, err = p.plug.Lookup(funcName)
if err != nil {
log(debugGui, "DID NOT FIND: name =", test, "err =", err)
return nil
}
newfunc, ok = test.(func())
if !ok {
log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
return nil
}
return newfunc
}
func loadFunc2(p *aplug, funcName string) func(*toolkit.Widget, *toolkit.Widget) {
var newfunc func(*toolkit.Widget, *toolkit.Widget)
var ok bool
var test plugin.Symbol
test, err = p.plug.Lookup(funcName)
if err != nil {
log(debugGui, "DID NOT FIND: name =", test, "err =", err)
return nil
}
newfunc, ok = test.(func(*toolkit.Widget, *toolkit.Widget))
if !ok {
log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
return nil
}
return newfunc
}
// This is probably dangerous and should never be done
// executing arbitrary functions will cause them to run inside the goroutine that
// the GUI toolkit itself is running in. TODO: move to channels here
func loadFuncF(p *aplug, funcName string) func(func ()) {
var newfunc func(func ())
var ok bool
var test plugin.Symbol
test, err = p.plug.Lookup(funcName)
if err != nil {
log(debugGui, "DID NOT FIND: name =", test, "err =", err)
return nil
}
newfunc, ok = test.(func(func ()))
if !ok {
log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
return nil
}
return newfunc
}
/*
This searches in the following order for the plugin .so files:
./toolkit/
~/go/src/go.wit.org/gui/toolkit/
/usr/lib/go-gui/
*/
func loadPlugin(p *aplug, name string) {
var filename string
homeDir, err := os.UserHomeDir()
if err != nil {
exit(err)
}
// attempt to write out the file from the internal resource
filename = "toolkit/" + name
p.plug = loadfile(filename)
if (p.plug != nil) {
p.filename = filename
return
}
filename = homeDir + "/go/src/git.wit.org/wit/gui/toolkit/" + name
p.plug = loadfile(filename)
if (p.plug != nil) {
p.filename = filename
return
}
filename = "/usr/lib/go-gui/" + name
p.plug = loadfile(filename)
if (p.plug != nil) {
p.filename = filename
return
}
return
}
// load module
// 1. open the shared object file to load the symbols
func loadfile(filename string) *plugin.Plugin {
plug, err := plugin.Open(filename)
if err != nil {
log(debugGui, "plugin FAILED =", filename, err)
return nil
}
log(debugGui, "plugin WORKED =", filename)
log(true, "loading plugin", filename, "worked")
return plug
}
// Sends a widget and what to do with it to the plugin
// parent = n, child = c
func send(p *Node, c *Node) {
for _, aplug := range allPlugins {
log(debugPlugin, "Send() aplug =", aplug.name, "type=", c.widget.Type, "action=", c.widget.Action, "name=", c.widget.Name)
if (aplug.Send == nil) {
log(debugPlugin, "\tSend() failed (aplug.Selete = nil) for", aplug.name)
continue
}
aplug.Send(&c.parent.widget, &c.widget)
}
}