328 lines
8.4 KiB
Go
328 lines
8.4 KiB
Go
package gui
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// This is based off of the excellent example and documentation here:
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// https://github.com/vladimirvivien/go-plugin-example
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// There truly are great people in this world.
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// It's a pleasure to be here with all of you
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import (
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"os"
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"embed"
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"plugin"
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"git.wit.org/wit/gui/toolkit"
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)
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var err error
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type Symbol any
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type aplug struct {
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name string
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filename string
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plug *plugin.Plugin
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// this tells the toolkit plugin how to send events
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// back here
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//
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// This is how we are passed information like a user clicking a button
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// or a user changing a dropdown menu or a checkbox
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//
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// From this channel, the information is then passed into the main program
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// Custom() function
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//
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Callback func(chan toolkit.Action)
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// This is how actions are sent to the toolkit.
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// For example:
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// If a program is using GTK, when a program tries to make a new button
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// "Open GIMP", then it would pass an action via this channel into the toolkit
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// plugin and the toolkit plugin would add a button to the parent widget
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//
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// each toolkit has it's own goroutine and each one is sent this
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// add button request
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//
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pluginChan chan toolkit.Action
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PluginChannel func() chan toolkit.Action
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}
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var allPlugins []*aplug
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// loads and initializes a toolkit (andlabs/ui, gocui, etc)
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// attempts to locate the .so file
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func initPlugin(name string) *aplug {
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log(logInfo, "initPlugin() START")
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for _, aplug := range allPlugins {
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log(debugGui, "initPlugin() already loaded toolkit plugin =", aplug.name)
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if (aplug.name == name) {
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log(debugError, "initPlugin() SKIPPING", name, "as you can't load it twice")
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return nil
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}
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}
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return searchPaths(name)
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}
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// newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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func getPluginChannel(p *aplug, funcName string) func() chan toolkit.Action {
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var newfunc func() chan toolkit.Action
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func() chan toolkit.Action)
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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func sendCallback(p *aplug, funcName string) func(chan toolkit.Action) {
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var newfunc func(chan toolkit.Action)
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(chan toolkit.Action))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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/*
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TODO: clean this up. use command args?
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TODO: use LD_LIBRARY_PATH ?
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This searches in the following order for the plugin .so files:
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./toolkit/
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~/go/src/go.wit.org/gui/toolkit/
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/usr/lib/go-gui/
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*/
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func searchPaths(name string) *aplug {
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var filename string
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var pfile []byte
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var err error
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// first try to load the embedded plugin file
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filename = "plugins/" + name + ".so"
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pfile, err = me.resFS.ReadFile(filename)
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if (err == nil) {
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filename = "/tmp/" + name + ".so"
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log(logError, "write out file here", name, filename, len(pfile))
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f, _ := os.OpenFile(filename, os.O_WRONLY|os.O_CREATE, 0600)
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f.Write(pfile)
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f.Close()
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p := initToolkit(name, filename)
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if (p != nil) {
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return p
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}
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} else {
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log(logError, filename, "was not embedded in the binary. Error:", err)
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}
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// attempt to write out the file from the internal resource
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filename = "toolkit/" + name + ".so"
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p := initToolkit(name, filename)
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if (p != nil) {
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return p
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}
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homeDir, err := os.UserHomeDir()
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if err != nil {
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log(logError, "searchPaths() error. exiting here?")
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} else {
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filename = homeDir + "/go/src/git.wit.org/wit/gui/toolkit/" + name + ".so"
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p = initToolkit(name, filename)
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if (p != nil) {
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return p
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}
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}
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filename = "/usr/lib/go-gui/" + name + ".so"
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p = initToolkit(name, filename)
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if (p != nil) {
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return p
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}
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filename = "/usr/local/lib/" + name + ".so"
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p = initToolkit(name, filename)
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if (p != nil) {
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return p
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}
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return nil
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}
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// load module
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// 1. open the shared object file to load the symbols
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func initToolkit(name string, filename string) *aplug {
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if _, err := os.Stat(filename); err != nil {
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if os.IsNotExist(err) {
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log(true, "missing plugin", name, "as filename", filename)
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return nil
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}
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}
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log(true, "Found plugin", name, "as filename", filename)
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plug, err := plugin.Open(filename)
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if err != nil {
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log(debugError, "plugin FAILED =", filename, err)
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return nil
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}
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log(debugPlugin, "initToolkit() loading plugin =", filename)
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var newPlug *aplug
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newPlug = new(aplug)
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newPlug.name = name
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newPlug.filename = filename
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newPlug.plug = plug
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// this tells the toolkit plugin how to send user events back to us
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// for things like: the user clicked on the 'Check IPv6'
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newPlug.Callback = sendCallback(newPlug, "Callback")
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// this let's us know where to send requests to the toolkit
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// for things like: add a new button called 'Check IPv6'
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newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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// add it to the list of plugins
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allPlugins = append(allPlugins, newPlug)
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// set the communication to the plugins
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newPlug.pluginChan = newPlug.PluginChannel()
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if (newPlug.pluginChan == nil) {
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log(debugError, "initToolkit() ERROR PluginChannel() returned nil for plugin:", newPlug.name, filename)
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return nil
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}
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newPlug.Callback(me.guiChan)
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log(debugPlugin, "initToolkit() END", newPlug.name, filename)
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return newPlug
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}
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// 2023/05/09 pretty clean
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// 2023/04/06 Queue() is also being used and channels are being used. memcopy() only
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func newAction(n *Node, atype toolkit.ActionType) *toolkit.Action {
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var a toolkit.Action
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a.ActionType = atype
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if (n == nil) {
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return &a
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}
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a.Name = n.Name
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a.Text = n.Text
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a.WidgetId = n.id
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a.B = n.B
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a.I = n.I
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a.S = n.S
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a.X = n.X
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a.Y = n.Y
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a.AtW = n.AtW
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a.AtH = n.AtH
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if (n.parent != nil) {
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a.ParentId = n.parent.id
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}
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a.WidgetType = n.WidgetType
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return &a
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}
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// sends the action/event to each toolkit via a golang plugin channel
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func sendAction(a *toolkit.Action) {
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for _, aplug := range allPlugins {
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log(debugPlugin, "Action() aplug =", aplug.name, "Action type=", a.ActionType)
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if (aplug.pluginChan == nil) {
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log(logInfo, "Action() retrieving the aplug.PluginChannel()", aplug.name)
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aplug.pluginChan = aplug.PluginChannel()
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log(logInfo, "Action() retrieved", aplug.pluginChan)
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}
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log(logInfo, "Action() SEND to pluginChan", aplug.name)
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aplug.pluginChan <- *a
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// added during debugging. might be a good idea in general for a tactile experience
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sleep(.02) // this delay makes it so SetText() works on initial widget creation
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}
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}
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func (n *Node) InitEmbed(resFS embed.FS) *Node {
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me.resFS = resFS
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return n
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}
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func (n *Node) LoadToolkitEmbed(name string, b []byte) *Node {
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for _, aplug := range allPlugins {
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log(logInfo, "LoadToolkitEmbed() already loaded toolkit plugin =", aplug.name)
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if (aplug.name == name) {
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log(logError, "LoadToolkitEmbed() SKIPPING", name, "as you can't load it twice")
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return n
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}
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}
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f, err := os.CreateTemp("", "sample." + name + ".so")
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if (err != nil) {
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return n
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}
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defer os.Remove(f.Name())
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f.Write(b)
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p := initToolkit(name, f.Name())
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if (p == nil) {
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log(logError, "LoadToolkitEmbed() embedded go file failed", name)
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}
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return n
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}
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func (n *Node) ListToolkits() {
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for _, aplug := range allPlugins {
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log(logNow, "ListToolkits() already loaded toolkit plugin =", aplug.name)
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}
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}
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func (n *Node) LoadToolkit(name string) *Node {
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log(logInfo, "LoadToolkit() START for name =", name)
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plug := initPlugin(name)
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if (plug == nil) {
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return n
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}
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log(logInfo, "LoadToolkit() sending InitToolkit action to the plugin channel")
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var a toolkit.Action
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a.ActionType = toolkit.InitToolkit
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plug.pluginChan <- a
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// sleep(.5) // temp hack until chan communication is setup
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// TODO: find a new way to do this that is locking, safe and accurate
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me.rootNode.redraw(plug)
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log(logInfo, "LoadToolkit() END for name =", name)
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return n
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}
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func (n *Node) CloseToolkit(name string) bool {
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log(logInfo, "CloseToolkit() for name =", name)
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for _, plug := range allPlugins {
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log(debugGui, "CloseToolkit() found", plug.name)
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if (plug.name == name) {
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log(debugNow, "CloseToolkit() sending close", name)
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var a toolkit.Action
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a.ActionType = toolkit.CloseToolkit
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plug.pluginChan <- a
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// sleep(.5) // is this needed? TODO: properly close channel
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return true
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}
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}
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return false
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}
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