119 lines
2.3 KiB
Go
119 lines
2.3 KiB
Go
package gui
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import (
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newlog "go.wit.com/log"
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)
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type LogSettings struct {
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ready bool
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hidden bool
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err error
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name string
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parent *Node // should be the root of the 'gui' package binary tree
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window *Node // our window for displaying the log package settings
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group *Node //
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grid *Node //
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checkbox *Node
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label *Node
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}
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func (ls *LogSettings) Set(b bool) {
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newlog.Set(ls.name, b)
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ls.checkbox.Set(b)
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}
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func (p *Node) NewLogFlag(name string) *LogSettings {
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ls := new(LogSettings)
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ls.parent = p
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ls.ready = false
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ls.name = name
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ls.checkbox = p.NewCheckbox(name)
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ls.label = p.NewLabel("Enable log." + name)
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ls.checkbox.Set(newlog.Get(name))
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ls.checkbox.Custom = func() {
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newlog.Set(name, ls.checkbox.B)
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}
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return ls
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}
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// Let's you toggle on and off the various types of debugging output
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// These checkboxes should be in the same order as the are printed
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func (n *Node) DebugFlags() {
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var w, g *Node
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logGadgets := make(map[string]*LogSettings)
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// Either:
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// make a new window
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// make a new tab in the existing window
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if (n.UseTabs()) {
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w = me.rootNode.NewWindow("Debug Flags")
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w.Custom = w.StandardClose
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w = w.NewBox("hBox", true)
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} else {
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w = n.NewTab("Flags")
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}
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g = w.NewGroup("Show").Pad()
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g.NewButton("log.SetTmp()", func () {
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newlog.SetTmp()
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})
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g.NewButton("log.All(true)", func () {
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for _, lf := range logGadgets {
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lf.Set(true)
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}
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newlog.All(true)
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})
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g.NewButton("log.All(false)", func () {
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for _, lf := range logGadgets {
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lf.Set(false)
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}
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newlog.All(false)
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})
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g.NewButton("Dump Flags", func () {
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// ShowDebugValues()
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newlog.ListFlags()
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})
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/*
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g.NewButton("All On", func () {
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SetDebug(true)
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})
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g.NewButton("All Off", func () {
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SetDebug(false)
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})
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*/
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g = w.NewGroup("List")
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g = g.NewGrid("flags grid", 2, 2)
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logGadgets["INFO"] = g.NewLogFlag("INFO")
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logGadgets["WARN"] = g.NewLogFlag("WARN")
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logGadgets["SPEW"] = g.NewLogFlag("SPEW")
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logGadgets["ERROR"] = g.NewLogFlag("ERROR")
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// generally useful debugging
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cb1 := g.NewCheckbox("debug Gui")
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g.NewLabel("like verbose=1")
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cb1.Custom = func() {
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debugGui = cb1.B
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log(debugGui, "Custom() n.widget =", cb1.Name, cb1.B)
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}
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// turns on debugging inside the plugin toolkit
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cb7 := g.NewCheckbox("debug Toolkit")
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g.NewLabel("the plugin internals)")
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cb7.Custom = func() {
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// SetDebugToolkit(cb7.B)
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SetFlag("Toolkit", cb7.B)
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}
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}
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