new-gui/window.go

64 lines
1.3 KiB
Go

package gui
import (
"go.wit.com/log"
"go.wit.com/gui/widget"
)
// This routine creates a blank window with a Title and size (W x H)
func (parent *Node) NewWindow(title string) *Node {
var newNode *Node
// Windows are created off of the master node of the Binary Tree
newNode = parent.newNode(title, widget.Window)
newNode.Custom = StandardExit
log.Info("NewWindow()", title)
if ! newNode.hidden {
a := newAction(newNode, widget.Add)
sendAction(a)
}
return newNode
}
// allow window create without actually sending it to the toolkit
func (parent *Node) RawWindow(title string) *Node {
var newNode *Node
// Windows are created off of the master node of the Binary Tree
newNode = parent.newNode(title, widget.Window)
newNode.Custom = StandardExit
newNode.hidden = true
log.Info("RawWindow()", title)
return newNode
}
// TODO: should do this recursively
func (n *Node) UnDraw() *Node {
if ! n.hidden {
n.Hide()
}
n.hidden = true
return n
}
// TODO: should do this recursively
func (n *Node) Draw() *Node {
n.hidden = false
a := newAction(n, widget.Add)
sendAction(a)
return n
}
// if the toolkit supports a gui with pixels, it might honor this. no promises
// consider this a 'recommendation' or developer 'preference' to the toolkit
func (n *Node) PixelSize(w, h int) *Node {
n.width = w
n.height = w
return n
}