new-gui/toolkit/andlabs/plugin.go

253 lines
6.1 KiB
Go

package main
// if you include more than just this import
// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)
import "git.wit.org/wit/gui/toolkit"
// import "github.com/andlabs/ui"
// import _ "github.com/andlabs/ui/winmanifest"
//
// This should be called ?
// Pass() ?
// This handles all interaction between the wit/gui package (what golang knows about)
// and this plugin that talks to the OS and does scary and crazy things to make
// a GUI on whatever OS or whatever GUI toolkit you might have (GTK, QT, WASM, libcurses)
//
// Once you are here, you should be in a protected goroutine created by the golang wit/gui package
//
// TODO: make sure you can't escape this goroutine
//
func Send(p *toolkit.Widget, c *toolkit.Widget) {
log(debugPlugin, "Send() goodbye. not used anymore")
}
func Action(a *toolkit.Action) {
if (a == nil) {
log(debugPlugin, "Action = nil")
return
}
f := func() {
rawAction(a)
}
if (callback == nil) {
if (a.Callback != nil) {
log(debugNow, "setting Callback", a.Callback)
callback = a.Callback
}
}
// f()
Queue(f)
}
func rawAction(a *toolkit.Action) {
log(debugAction, "Action() START a.ActionType =", a.ActionType)
log(debugAction, "Action() START a.S =", a.S)
log(debugAction, "Action() START a.Widget =", a.Widget)
log(logInfo, "Action() START a.WidgetId =", a.WidgetId, "a.ParentId =", a.ParentId)
switch a.WidgetType {
case toolkit.Flag:
flag(a)
return
}
switch a.ActionType {
case toolkit.Add:
add(a)
case toolkit.Show:
a.Widget.B = true
show(a)
case toolkit.Hide:
a.Widget.B = false
show(a)
case toolkit.Enable:
a.Widget.B = true
enable(a)
case toolkit.Disable:
a.Widget.B = false
enable(a)
case toolkit.Get:
setText(a)
case toolkit.GetText:
switch a.Widget.Type {
case toolkit.Textbox:
t := andlabs[a.WidgetId]
a.S = t.s
}
case toolkit.Set:
setText(a)
case toolkit.SetText:
setText(a)
case toolkit.AddText:
setText(a)
case toolkit.Margin:
pad(a)
case toolkit.Unmargin:
pad(a)
case toolkit.Pad:
pad(a)
case toolkit.Unpad:
pad(a)
case toolkit.Delete:
uiDelete(a)
case toolkit.Move:
log(debugNow, "attempt to move() =", a.ActionType, a.Widget)
move(a)
default:
log(debugError, "Action() Unknown =", a.ActionType, a.Widget)
}
log(debugAction, "Action() END =", a.ActionType, a.Widget)
}
func flag(a *toolkit.Action) {
// log(debugFlags, "plugin Send() flag parent =", p.Name, p.Type)
// log(debugFlags, "plugin Send() flag child =", c.Name, c.Type)
// log(debugFlags, "plugin Send() flag child.Action =", c.Action)
// log(debugFlags, "plugin Send() flag child.S =", c.S)
// log(debugFlags, "plugin Send() flag child.B =", c.B)
// log(debugFlags, "plugin Send() what to flag?")
// should set the checkbox to this value
switch a.S {
case "Toolkit":
debugToolkit = a.B
case "Change":
debugChange = a.B
case "Plugin":
debugPlugin = a.B
case "Flags":
debugFlags = a.B
case "Error":
debugError = a.B
case "Now":
debugNow = a.B
case "Show":
ShowDebug()
default:
log(debugError, "Can't set unknown flag", a.S)
}
}
func setText(a *toolkit.Action) {
t := andlabs[a.WidgetId]
if (t == nil) {
log(debugError, "setText error. andlabs[id] == nil", a.WidgetId)
actionDump(debugError, a)
return
}
log(debugChange, "setText() Attempt on", t.WidgetType, "with", a.S)
switch t.WidgetType {
case toolkit.Window:
t.uiWindow.SetTitle(a.S)
case toolkit.Tab:
case toolkit.Group:
t.uiGroup.SetTitle(a.S)
case toolkit.Checkbox:
switch a.ActionType {
case toolkit.SetText:
t.uiCheckbox.SetText(a.S)
case toolkit.Get:
t.tw.B = t.uiCheckbox.Checked()
case toolkit.Set:
// TODO: commented out while working on chan
// t.uiCheckbox.SetChecked(a.B)
t.tw.B = a.B
default:
log(debugError, "setText() unknown", a.ActionType, "on checkbox", t.Name)
}
case toolkit.Textbox:
switch a.ActionType {
case toolkit.Set:
t.uiMultilineEntry.SetText(a.S)
case toolkit.SetText:
t.uiMultilineEntry.SetText(a.S)
case toolkit.Get:
t.tw.S = t.s
case toolkit.GetText:
t.tw.S = t.s
default:
log(debugError, "setText() unknown", a.ActionType, "on checkbox", t.Name)
}
case toolkit.Label:
t.uiLabel.SetText(a.S)
case toolkit.Button:
t.uiButton.SetText(a.S)
case toolkit.Slider:
switch a.ActionType {
case toolkit.Get:
t.tw.I = t.uiSlider.Value()
case toolkit.Set:
t.uiSlider.SetValue(a.I)
default:
log(debugError, "setText() unknown", a.ActionType, "on checkbox", t.Name)
}
case toolkit.Spinner:
switch a.ActionType {
case toolkit.Get:
t.tw.I = t.uiSpinbox.Value()
case toolkit.Set:
t.uiSpinbox.SetValue(a.I)
default:
log(debugError, "setText() unknown", a.ActionType, "on checkbox", t.Name)
}
case toolkit.Dropdown:
switch a.ActionType {
case toolkit.AddText:
AddDropdownName(a)
case toolkit.Set:
var orig int
var i int = -1
var s string
orig = t.uiCombobox.Selected()
log(debugChange, "try to set the Dropdown to", a.S, "from", orig)
// try to find the string
for i, s = range t.val {
log(debugChange, "i, s", i, s)
if (a.S == s) {
t.uiCombobox.SetSelected(i)
log(debugChange, "setText() Dropdown worked.", t.tw.S)
return
}
}
log(debugError, "setText() Dropdown did not find:", a.S)
// if i == -1, then there are not any things in the menu to select
if (i == -1) {
return
}
// if the string was never set, then set the dropdown to the last thing added to the menu
if (orig == -1) {
t.uiCombobox.SetSelected(i)
}
case toolkit.Get:
t.tw.S = t.s
case toolkit.GetText:
t.tw.S = t.s
default:
log(debugError, "setText() unknown", a.ActionType, "on checkbox", t.Name)
}
case toolkit.Combobox:
switch a.ActionType {
case toolkit.AddText:
t.AddComboboxName(a.S)
case toolkit.Set:
t.uiEditableCombobox.SetText(a.S)
t.s = a.S
case toolkit.SetText:
t.uiEditableCombobox.SetText(a.S)
t.s = a.S
case toolkit.Get:
t.tw.S = t.s
case toolkit.GetText:
t.tw.S = t.s
default:
log(debugError, "setText() unknown", a.ActionType, "on checkbox", t.Name)
}
default:
log(debugError, "plugin Send() Don't know how to setText on", t.WidgetType, "yet", a.ActionType)
}
}