98 lines
2.2 KiB
Go
98 lines
2.2 KiB
Go
package main
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import (
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"git.wit.org/wit/gui/toolkit"
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"github.com/andlabs/ui"
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_ "github.com/andlabs/ui/winmanifest"
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)
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func newGroup(parentW *toolkit.Widget, w *toolkit.Widget) {
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log(debugToolkit, "NewGroup()", w.Name)
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t := mapToolkits[parentW]
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if (t == nil) {
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log(debugToolkit, "NewGroup() toolkit struct == nil. name=", parentW.Name, w.Name)
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listMap(debugToolkit)
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}
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newt := t.rawGroup(w.Name)
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mapWidgetsToolkits(w, newt)
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}
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// make new Group here
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func (t *andlabsT) rawGroup(title string) *andlabsT {
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var newt andlabsT
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newt.Name = title
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log(debugToolkit, "NewGroup() create", newt.Name)
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g := ui.NewGroup(newt.Name)
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g.SetMargined(margin)
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newt.uiGroup = g
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t.doAppend(toolkit.Group, &newt, nil)
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hbox := ui.NewVerticalBox()
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hbox.SetPadded(padded)
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g.SetChild(hbox)
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newt.uiBox = hbox
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newt.uiWindow = t.uiWindow
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newt.uiTab = t.uiTab
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return &newt
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}
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// This routine is very specific to this toolkit
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// It's annoying and has to be copied to each widget when there are changes
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// it could be 'simplfied' maybe or made to be more generic, but this is as far as I've gotten
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// it's probably not worth working much more on this toolkit, the andlabs/ui has been great and got me here!
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// but it's time to write direct GTK, QT, macos and windows toolkit plugins
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// -- jcarr 2023/03/09
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func doGroup(p *toolkit.Widget, c *toolkit.Widget) {
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if broken(c) {
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return
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}
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log(debugChange, "Going to attempt:", c.Action)
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if (c.Action == "New") {
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newGroup(p, c)
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return
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}
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ct := mapToolkits[c]
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if (ct == nil) {
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log(debugError, "Trying to do something on a widget that doesn't work or doesn't exist or something", c)
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return
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}
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if ct.broken() {
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log(debugError, "Group() ct.broken", ct)
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return
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}
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if (ct.uiGroup == nil) {
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log(debugError, "Label() uiGroup == nil", ct)
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return
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}
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switch c.Action {
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case "Enable":
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ct.uiGroup.Enable()
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case "Disable":
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ct.uiGroup.Disable()
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case "Show":
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ct.uiGroup.Show()
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case "Hide":
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ct.uiGroup.Hide()
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case "Get":
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c.S = ct.uiGroup.Title()
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case "Set":
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ct.uiGroup.SetTitle(c.S)
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case "SetText":
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ct.uiGroup.SetTitle(c.S)
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case "SetMargin":
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ct.uiGroup.SetMargined(c.B)
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case "Destroy":
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ct.uiGroup.Destroy()
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default:
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log(debugError, "Can't do", c.Action, "to a Group")
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}
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}
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