105 lines
2.3 KiB
Go
105 lines
2.3 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"errors"
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"github.com/awesome-gocui/gocui"
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)
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func MouseMain() {
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g, err := gocui.NewGui(gocui.OutputNormal, true)
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if err != nil {
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panic(err)
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}
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defer g.Close()
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me.baseGui = g
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g.Cursor = true
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g.Mouse = true
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g.SetManagerFunc(layout)
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if err := defaultKeybindings(g); err != nil {
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panic(err)
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}
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if err := g.MainLoop(); err != nil && !errors.Is(err, gocui.ErrQuit) {
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panic(err)
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}
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}
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func layout(g *gocui.Gui) error {
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maxX, maxY := g.Size()
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mx, my := g.MousePosition()
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if _, err := g.View("msg"); msgMouseDown && err == nil {
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moveMsg(g)
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}
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// TODO: figure out what this might be useful for
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// what is this do? I made it just 2 lines for now. Is this useful for something?
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if v, err := g.SetView("global", 15, 5, maxX, 8, 10); err != nil {
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if !errors.Is(err, gocui.ErrUnknownView) {
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log("global failed", maxX, maxY)
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return err
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}
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v.Frame = false
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}
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helplayout(g)
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if widgetView, _ := g.View("msg"); widgetView == nil {
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log(logInfo, "create output widget now", maxX, maxY, mx, my)
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makeOutputWidget(g, "this is a create before a mouse click")
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if (me.logStdout != nil) {
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setOutput(me.logStdout)
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}
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} else {
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log(logInfo, "output widget already exists", maxX, maxY, mx, my)
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}
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updateHighlightedView(g)
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log(logInfo, "layout() END", maxX, maxY, mx, my)
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return nil
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}
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func quit(g *gocui.Gui, v *gocui.View) error {
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return gocui.ErrQuit
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}
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func updateHighlightedView(g *gocui.Gui) {
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mx, my := g.MousePosition()
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for _, view := range g.Views() {
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view.Highlight = false
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}
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if v, err := g.ViewByPosition(mx, my); err == nil {
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v.Highlight = true
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}
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}
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func msgDown(g *gocui.Gui, v *gocui.View) error {
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initialMouseX, initialMouseY = g.MousePosition()
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if vx, vy, _, _, err := g.ViewPosition("msg"); err == nil {
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xOffset = initialMouseX - vx
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yOffset = initialMouseY - vy
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msgMouseDown = true
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}
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return nil
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}
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func mouseUp(g *gocui.Gui, v *gocui.View) error {
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if msgMouseDown {
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msgMouseDown = false
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if movingMsg {
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movingMsg = false
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return nil
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} else {
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g.DeleteView("msg")
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}
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} else if globalMouseDown {
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globalMouseDown = false
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g.DeleteView("globalDown")
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}
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return nil
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}
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