new-gui/gui.go

147 lines
3.7 KiB
Go

package gui
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
var mainwin *ui.Window
var maintab *ui.Tab
var tabcount int
var Width int
var Height int
type InputData struct {
Index int
CellType string
Heading string
Color string
}
func setupUI() {
mainwin = ui.NewWindow("Cloud Control Panel", Width, Height, false)
mainwin.OnClosing(func(*ui.Window) bool {
ui.Quit()
return true
})
ui.OnShouldQuit(func() bool {
mainwin.Destroy()
return true
})
maintab = ui.NewTab()
mainwin.SetChild(maintab)
mainwin.SetMargined(true)
tabcount = 0
mainwin.Show()
}
func AddNewTab(mytab *ui.Tab, newbox ui.Control, tabOffset int) {
mytab.Append("Cloud Info", newbox)
mytab.SetMargined(tabOffset, true)
}
func initColumnNames(mh *TableData, cellJWC string, junk string) {
if (cellJWC == "BG") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
} else if (cellJWC == "BUTTON") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
} else if (cellJWC == "TEXTCOLOR") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
} else if (cellJWC == "TEXT") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
} else {
panic("I don't know what this is in initColumnNames")
}
}
func initRow(mh *TableData, row int, parts []InputData) {
tmpBTindex := 0
humanID := 0
for key, foo := range parts {
log.Println(key, foo)
parts[key].Index = humanID
humanID += 1
if (foo.CellType == "BG") {
initRowBTcolor (mh, row, tmpBTindex, parts[key])
tmpBTindex += 1
} else if (foo.CellType == "BUTTON") {
initRowButtonColumn (mh, row, tmpBTindex, parts[key].Heading, parts[key])
tmpBTindex += 1
} else if (foo.CellType == "TEXTCOLOR") {
initRowTextColorColumn(mh, row, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key])
tmpBTindex += 2
} else if (foo.CellType == "TEXT") {
initRowTextColumn (mh, row, tmpBTindex, parts[key].Heading, parts[key])
tmpBTindex += 1
} else {
panic("I don't know what this is in initColumnNames")
}
}
}
func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) *TableData {
mh := new(TableData)
mh.RowCount = rowcount
mh.Rows = make([]RowData, mh.RowCount)
// This is the standard callback function from libUI when the user does something
mh.libUIevent = defaultSetCellValue
tmpBTindex := 0
for key, foo := range parts {
log.Println(key, foo)
initColumnNames(mh, foo.CellType, foo.Heading)
}
for row := 0; row < mh.RowCount; row++ {
initRow(mh, row, parts)
}
log.Println(mh)
model := ui.NewTableModel(mh)
table := ui.NewTable(
&ui.TableParams{
Model: model,
RowBackgroundColorModelColumn: tmpBTindex,
})
for key, foo := range parts {
log.Println(key, foo)
initColumnNames(mh, foo.CellType, foo.Heading)
if (foo.CellType == "BG") {
} else if (foo.CellType == "BUTTON") {
tmpBTindex += 1
table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
} else if (foo.CellType == "TEXTCOLOR") {
tmpBTindex += 1
appendTextColorColumn (mh, table, tmpBTindex, tmpBTindex + 1, foo.Heading)
tmpBTindex += 1
} else if (foo.CellType == "TEXT") {
tmpBTindex += 1
appendTextColumn (mh, table, tmpBTindex, foo.Heading)
} else {
panic("I don't know what this is in initColumnNames")
}
}
mytab.Append(name, table)
mytab.SetMargined(mytabcount, true)
return mh
}
func DoGUI() {
for {
ui.Main(setupUI)
log.Println("GUI exited. Not sure what to do here. os.Exit() ?")
}
}