251 lines
6.7 KiB
Go
251 lines
6.7 KiB
Go
package gui
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// This is based off of the excellent example and documentation here:
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// https://github.com/vladimirvivien/go-plugin-example
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// There truly are great people in this world.
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// It's a pleasure to be here with all of you
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import (
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"os"
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"plugin"
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"git.wit.org/wit/gui/toolkit"
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)
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var err error
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type Symbol any
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type aplug struct {
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name string
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filename string
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plug *plugin.Plugin
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// sym *plugin.Symbol
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InitOk bool
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// startup whatever might need to be setup in the plugin
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// Init func()
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// This passes the go channel to the plugin
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// the plugin then passes actions back to
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// here where they are processed. If you wit/gui this is how
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// you are passed information like a user clicking a button
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// or a user changing a dropdown menu or a checkbox
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//
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// from this channel, the information is then passed into your
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// Custom() function
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//
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// the custom functions are run from inside of your own goroutine
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// where you initialize the gui
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Callback func(chan toolkit.Action)
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// This is how actions are sent to the plugin
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//
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// for example, when you you create a new button, it sends
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// a structure to the goroutine that is handling the gui
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// each toolkit has it's own goroutine and each one is sent this
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// add button request
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pluginChan chan toolkit.Action
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PluginChannel func() chan toolkit.Action
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}
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var allPlugins []*aplug
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// loads and initializes a toolkit (andlabs/ui, gocui, etc)
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// attempts to locate the .so file
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func initPlugin(name string) *aplug {
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log(logInfo, "initPlugin() START")
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for _, aplug := range allPlugins {
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log(debugGui, "initPlugin() already loaded toolkit plugin =", aplug.name)
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if (aplug.name == name) {
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log(debugError, "initPlugin() SKIPPING", name, "as you can't load it twice")
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return nil
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}
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}
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return searchPaths(name)
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}
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// newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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func getPluginChannel(p *aplug, funcName string) func() chan toolkit.Action {
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var newfunc func() chan toolkit.Action
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func() chan toolkit.Action)
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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func sendCallback(p *aplug, funcName string) func(chan toolkit.Action) {
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var newfunc func(chan toolkit.Action)
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var ok bool
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var test plugin.Symbol
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test, err = p.plug.Lookup(funcName)
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if err != nil {
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log(debugGui, "DID NOT FIND: name =", test, "err =", err)
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return nil
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}
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newfunc, ok = test.(func(chan toolkit.Action))
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if !ok {
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log(debugGui, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
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return nil
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}
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return newfunc
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}
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/*
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TODO: clean this up. use command args?
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TODO: use LD_LIBRARY_PATH ?
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This searches in the following order for the plugin .so files:
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./toolkit/
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~/go/src/go.wit.org/gui/toolkit/
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/usr/lib/go-gui/
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*/
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func searchPaths(name string) *aplug {
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var filename string
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// attempt to write out the file from the internal resource
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filename = "toolkit/" + name + ".so"
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p := tryfile(name, filename)
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if (p != nil) {
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return p
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}
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homeDir, err := os.UserHomeDir()
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if err != nil {
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log(logError, "searchPaths() error. exiting here?")
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} else {
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filename = homeDir + "/go/src/git.wit.org/wit/gui/toolkit/" + name + ".so"
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p = tryfile(name, filename)
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if (p != nil) {
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return p
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}
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}
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filename = "/usr/lib/go-gui/" + name + ".so"
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p = tryfile(name, filename)
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if (p != nil) {
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return p
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}
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filename = "/usr/local/lib/" + name + ".so"
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p = tryfile(name, filename)
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if (p != nil) {
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return p
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}
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return nil
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}
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// load module
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// 1. open the shared object file to load the symbols
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func tryfile(name string, filename string) *aplug {
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plug, err := plugin.Open(filename)
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if err != nil {
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log(debugGui, "plugin FAILED =", filename, err)
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return nil
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}
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log(debugGui, "tryfile() loading plugin =", filename)
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var newPlug *aplug
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newPlug = new(aplug)
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newPlug.InitOk = false
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newPlug.name = name
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newPlug.filename = filename
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newPlug.plug = plug
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// this tells the toolkit plugin how to send user events back to us
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// for things like: the user clicked on the 'Check IPv6'
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newPlug.Callback = sendCallback(newPlug, "Callback")
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// this let's us know where to send requests to the toolkit
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// for things like: add a new button called 'Check IPv6'
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newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
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// add it to the list of plugins
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allPlugins = append(allPlugins, newPlug)
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// set the communication to the plugins
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newPlug.pluginChan = newPlug.PluginChannel()
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if (newPlug.pluginChan == nil) {
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log(debugError, "tryfile() ERROR PluginChannel() returned nil for plugin:", newPlug.name, filename)
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return nil
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}
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newPlug.Callback(Config.guiChan)
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newPlug.InitOk = true
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log(debugPlugin, "tryfile() END", newPlug.name, filename)
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return newPlug
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}
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// 2023/04/06 Queue() is also being used and channels are being used. memcopy() only
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func newaction(a *toolkit.Action, n *Node, where *Node) {
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if (n != nil) {
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a.WidgetId = n.id
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a.WidgetType = n.WidgetType
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a.ActionType = a.ActionType
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}
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// TODO: redo this grid logic
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if (where != nil) {
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log(logInfo, "Action() START on where X,Y, Next X,Y =", where.Name, where.X, where.Y, where.NextX, where.NextY)
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a.ParentId = where.id
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switch where.WidgetType {
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case toolkit.Grid:
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// where.Dump(true)
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log(logInfo, "Action() START on Grid (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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//
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// fix values here if they are invalid. Index starts at 1
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if (where.NextX < 1) {
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where.NextX = 1
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}
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if (where.NextY < 1) {
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where.NextY = 1
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}
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//
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a.X = where.NextX
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a.Y = where.NextY
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log(logInfo, "Action() END on Grid (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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default:
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}
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}
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for _, aplug := range allPlugins {
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log(debugPlugin, "Action() aplug =", aplug.name, "Action type=", a.ActionType)
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if (aplug.pluginChan == nil) {
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log(logInfo, "Action() retrieving the aplug.PluginChannel()", aplug.name)
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aplug.pluginChan = aplug.PluginChannel()
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log(logInfo, "Action() retrieved", aplug.pluginChan)
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}
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log(logInfo, "Action() SEND to pluginChan", aplug.name)
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aplug.pluginChan <- *a
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sleep(.02)
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}
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// increment where to put the next widget in a grid or table
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if (where != nil) {
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switch where.WidgetType {
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case toolkit.Grid:
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log(logInfo, "Action() START size (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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where.NextY += 1
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if (where.NextY > where.Y) {
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where.NextX += 1
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where.NextY = 1
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}
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log(logInfo, "Action() END size (X,Y)", where.X, where.Y, "put next thing at (X,Y) =", where.NextX, where.NextY)
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default:
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}
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}
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}
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