package gui import ( "go.wit.com/log" "go.wit.com/gui/widget" ) // Grid numbering examples (H) or (W,H) // ----------------------- // -- (1) -- (2) -- (3) -- (X) // ----------------------- // // (Y) // --------- // -- (1) -- // -- (2) -- // --------- // // (X,Y) // ----------------------------- // -- (1,1) -- (2,1) -- (3,1) -- // -- (1,2) -- (2,2) -- (3,2) -- // -- (1,3) -- -- (3,3) -- // ----------------------------- type Grid struct { Width int Height int } type GridOffset struct { X int Y int } func (n *Node) NewGrid(progname string, w int, h int) *Node { newNode := n.newNode(progname, widget.Grid) newNode.progname = progname newNode.W = w newNode.H = h newNode.NextW = 1 newNode.NextH = 1 // by default, always pad grids newNode.pad = true // inform the toolkits sendAction(newNode, widget.Add) return newNode } // true if the grid already have a child at W,H func (n *Node) gridCollision() bool { for _, child := range n.children { if ((child.AtW == n.NextW) && (child.AtH == n.NextH)) { return true } } return false } // keeps incrementing NextW & NextH until there is not a widget func (n *Node) gridIncrement() { if ! n.gridCollision() { return } n.NextW += 1 if (n.NextW > n.W) { n.NextW = 1 n.NextH += 1 } n.gridIncrement() } func (n *Node) At(w int, h int) *Node { if (n == nil) { return n } n.NextW = w n.NextH = h n.gridIncrement() if (n.NextW != w) || (n.NextH != h) { log.Warn("At() (W,H)", w, h, " was moved to avoid a collision (W,H) =", n.NextW, n.NextH) } return n }