package main import ( "git.wit.org/wit/gui/toolkit" "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" ) func (t *andlabsT) newSpinner(w *toolkit.Widget) *andlabsT { // make new node here log(debugToolkit, "newSpinner()", w.X, w.Y) var newt andlabsT s := ui.NewSpinbox(w.X, w.Y) newt.uiSpinbox = s newt.uiControl = s newt.tw = w s.OnChanged(func(s *ui.Spinbox) { newt.tw.I = newt.uiSpinbox.Value() newt.commonChange(newt.tw) }) return &newt } func newSpinner(a *toolkit.Action) { var newt *andlabsT w := a.Widget parentW := a.Where t := mapToolkits[parentW] if (t == nil) { log(debugError, "NewSpinner() toolkit struct == nil. name=", parentW.Name, w.Name) return } w.X = a.X w.Y = a.Y newt = t.newSpinner(w) place(a, t, newt) mapWidgetsToolkits(a, newt) }