package gui // Common actions for widgets like 'Enable' or 'Hide' import ( "regexp" "git.wit.org/wit/gui/toolkit" ) // functions for handling text related GUI elements func (n *Node) Show() { var a toolkit.Action a.Type = toolkit.Show newaction(&a, n, nil) } func (n *Node) Hide() { var a toolkit.Action a.Type = toolkit.Hide newaction(&a, n, nil) } func (n *Node) Enable() { var a toolkit.Action a.Type = toolkit.Enable newaction(&a, n, nil) } func (n *Node) Disable() { var a toolkit.Action a.Type = toolkit.Disable newaction(&a, n, nil) } func (n *Node) Add(str string) { log(debugGui, "gui.Add() value =", str) var a toolkit.Action a.Type = toolkit.Add a.S = str // a.Widget = &n.widget // action(&a) newaction(&a, n, nil) } func (n *Node) AddText(str string) { log(debugChange, "AddText() value =", str) var a toolkit.Action a.Type = toolkit.AddText a.S = str // a.Widget = &n.widget // action(&a) newaction(&a, n, nil) } func (n *Node) SetText(str string) { log(debugChange, "SetText() value =", str) var a toolkit.Action a.Type = toolkit.SetText a.S = str // a.Widget = &n.widget // action(&a) newaction(&a, n, nil) } func (n *Node) SetNext(x int, y int) { n.NextX = x n.NextY = y log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) } func (n *Node) Set(val any) { log(debugChange, "Set() value =", val) var a toolkit.Action a.Type = toolkit.Set switch v := val.(type) { case bool: a.B = val.(bool) case string: a.S = val.(string) case int: a.I = val.(int) default: log(debugError, "Set() unknown type =", v, "a =", a) } // a.Widget = &n.widget // action(&a) newaction(&a, n, nil) } func (n *Node) AppendText(str string) { var a toolkit.Action a.Type = toolkit.SetText tmp := n.widget.S + str log(debugChange, "AppendText() value =", tmp) a.S = tmp // a.Widget = &n.widget // action(&a) newaction(&a, n, nil) } func (n *Node) GetText() string { return n.widget.S } /* // string handling examples that might be helpful for normalizeInt() isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString for _, username := range []string{"userone", "user2", "user-three"} { if !isAlpha(username) { log(debugGui, "%q is not valid\n", username) } } const alpha = "abcdefghijklmnopqrstuvwxyz" func alphaOnly(s string) bool { for _, char := range s { if !strings.Contains(alpha, strings.ToLower(string(char))) { return false } } return true } */ func normalizeInt(s string) string { // reg, err := regexp.Compile("[^a-zA-Z0-9]+") reg, err := regexp.Compile("[^0-9]+") if err != nil { log(debugGui, "normalizeInt() regexp.Compile() ERROR =", err) return s } clean := reg.ReplaceAllString(s, "") log(debugGui, "normalizeInt() s =", clean) return clean } func commonCallback(n *Node) { // TODO: make all of this common code to all the widgets // This might be common everywhere finally (2023/03/01) if (n.Custom == nil) { log(debugChange, "Not Running n.Custom(n) == nil") } else { log(debugChange, "Running n.Custom(n)") n.Custom() } }