// based off andlabs/ui/examples/table.go package gui import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // import "github.com/davecgh/go-spew/spew" type CellData struct { Index int HumanID int Name string // what type of cell is this? } // hmm. will this stand the test of time? type RowData struct { Name string // what kind of row is this? Status string // status of the row? /* // These may or may not be implementable click func() // what function to call if the user clicks on it doubleclick func() // what function to call if the user double clicks on it */ Cells [20]CellData Human [20]HumanCellData } // hmm. will this stand the test of time? type HumanCellData struct { Name string // what kind of row is this? Text ui.TableString TextID int Color ui.TableColor ColorID int } type TableData struct { RowCount int // This is the number of 'rows' which really means data elements not what the human sees RowWidth int // This is how wide each row is Rows []RowData // This is all the table data by row generatedColumnTypes []ui.TableValue // generate this dynamically // libUIevent func(*TableData, *ui.TableModel, int, int, ui.TableValue) cellChangeEvent func(int, int, ui.TableValue) } func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Rows[row].Human[humanInt].Name = "BG" mh.Rows[row].Human[humanInt].ColorID = intBG mh.Rows[row].Human[humanInt].TextID = -1 mh.Rows[row].Cells[intBG].Name = "BG" mh.Rows[row].Cells[intBG].HumanID = humanInt log.Println("HumanID = row, intBG, humanInt", row, intBG, humanInt) } func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Rows[row].Human[humanInt].Name = "BUTTON" mh.Rows[row].Human[humanInt].ColorID = -1 mh.Rows[row].Human[humanInt].TextID = buttonID mh.Rows[row].Cells[buttonID].Name = "BUTTON" mh.Rows[row].Cells[buttonID].HumanID = humanInt log.Println("HumanID = row, buttonID, humanInt", row, buttonID, humanInt) } func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Rows[row].Human[humanInt].Name = "EDIT" mh.Rows[row].Human[humanInt].ColorID = colorID mh.Rows[row].Human[humanInt].TextID = stringID // text for Column humanInt mh.Rows[row].Cells[stringID].Name = "EDIT" mh.Rows[row].Cells[stringID].HumanID = humanInt mh.Rows[row].Cells[colorID].Name = "COLOR" mh.Rows[row].Cells[colorID].HumanID = humanInt } func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Rows[row].Human[humanInt].Name = "EDIT" mh.Rows[row].Human[humanInt].ColorID = -1 mh.Rows[row].Human[humanInt].TextID = stringID mh.Rows[row].Cells[stringID].Name = "EDIT" mh.Rows[row].Cells[stringID].HumanID = humanInt } /* func defaultSetCellValue(mh *TableData, m *ui.TableModel, row, column int, value ui.TableValue) { if (mh.Rows[row].Cells[column].Name == "BUTTON") { log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) } return } func simpleSetCellValue(mh *TableData, row, column int, value string) { if (mh.Rows[row].Cells[column].Name == "BUTTON") { log.Println("simpleSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed:", row, column) } return } */