package gui import "log" import "time" import "regexp" // import "os" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import pb "git.wit.com/wit/witProtobuf" // import "github.com/davecgh/go-spew/spew" // THIS IS NOT CLEAN (almost?) const Xaxis = 0 const Yaxis = 1 func GuiInit() { ui.OnShouldQuit(func() bool { // mouseClick(&newBM) ui.Quit() return true }) } func ShowMainTabShowBox(gw *GuiWindow, box *GuiBox) { log.Println("gui.ShowMainTabShowBox() box =", box) // gw.UiTab.Delete(0) gw.BoxMap["MAIN3"] = box // gw.UiTab.InsertAt("Main", 0, box.UiBox) gw.UiTab.SetMargined(0, true) } func InitGuiWindow(c *pb.Config, action string, maketab func(*GuiWindow) *GuiBox, uiW *ui.Window, uiT *ui.Tab) *GuiWindow { log.Println("InitGuiWindow() START") var newGuiWindow GuiWindow newGuiWindow.Width = int(c.Width) newGuiWindow.Height = int(c.Height) newGuiWindow.Action = action newGuiWindow.MakeWindow = maketab newGuiWindow.UiWindow = uiW newGuiWindow.UiTab = uiT newGuiWindow.BoxMap = make(map[string]*GuiBox) newGuiWindow.EntryMap = make(map[string]*GuiEntry) newGuiWindow.EntryMap["test"] = nil Data.Windows = append(Data.Windows, &newGuiWindow) log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow) return &newGuiWindow } func StartNewWindow(c *pb.Config, bg bool, action string, maketab func(*GuiWindow) *GuiBox) { log.Println("InitNewWindow() Create a new window") window := InitGuiWindow(c, action, maketab, nil, nil) if (bg) { log.Println("ShowWindow() IN NEW GOROUTINE") go ui.Main(func() { InitTabWindow(window) }) time.Sleep(2000 * time.Millisecond) } else { log.Println("ShowWindow() WAITING for ui.Main()") ui.Main(func() { InitTabWindow(window) }) } } func getSplashText(a string) *ui.AttributedString { var aText *ui.AttributedString aText = ui.NewAttributedString(a) return aText } func InitTabWindow(gw *GuiWindow) { log.Println("InitTabWindow() THIS WINDOW IS NOT YET SHOWN") gw.UiWindow = ui.NewWindow("", int(gw.Width), int(gw.Height), true) gw.UiWindow.SetBorderless(false) // create a 'fake' button entry for the mouse clicks var newBM GuiButton newBM.Action = "QUIT" newBM.GW = gw Data.AllButtons = append(Data.AllButtons, &newBM) gw.UiWindow.OnClosing(func(*ui.Window) bool { log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw) ui.Quit() return true }) gw.UiTab = ui.NewTab() gw.UiWindow.SetChild(gw.UiTab) gw.UiWindow.SetMargined(true) log.Println("InitTabWindow() gw =", gw) gw.MakeWindow(gw) // abox := gw.MakeWindow(gw) // gw.UiTab.Append("WIT Splash", abox.UiBox) // gw.UiTab.SetMargined(0, true) gw.UiWindow.Show() } func AddBoxToTab(name string, tab *ui.Tab, box *ui.Box) { tab.Append(name, box) tab.SetMargined(0, true) } /* // string handling examples that might be helpful for normalizeInt() isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString for _, username := range []string{"userone", "user2", "user-three"} { if !isAlpha(username) { fmt.Printf("%q is not valid\n", username) } } const alpha = "abcdefghijklmnopqrstuvwxyz" func alphaOnly(s string) bool { for _, char := range s { if !strings.Contains(alpha, strings.ToLower(string(char))) { return false } } return true } */ func normalizeInt(s string) string { // reg, err := regexp.Compile("[^a-zA-Z0-9]+") reg, err := regexp.Compile("[^0-9]+") if err != nil { log.Println("normalizeInt() regexp.Compile() ERROR =", err) return s } clean := reg.ReplaceAllString(s, "") log.Println("normalizeInt() s =", clean) return clean } func defaultEntryChange(e *ui.Entry) { for key, em := range Data.AllEntries { if (Data.Debug) { log.Println("\tdefaultEntryChange() Data.AllEntries =", key, em) } if Data.AllEntries[key].UiEntry == e { log.Println("defaultEntryChange() FOUND", "action =", Data.AllEntries[key].Action, "Last =", Data.AllEntries[key].Last, "e.Text() =", e.Text()) Data.AllEntries[key].Last = e.Text() if Data.AllEntries[key].Normalize != nil { fixed := Data.AllEntries[key].Normalize(e.Text()) e.SetText(fixed) } return } } log.Println("defaultEntryChange() ERROR. MISSING ENTRY MAP. e.Text() =", e.Text()) } func defaultMakeEntry(startValue string, edit bool, action string) *GuiEntry { e := ui.NewEntry() e.SetText(startValue) if (edit == false) { e.SetReadOnly(true) } e.OnChanged(defaultEntryChange) // add the entry field to the global map var newEntry GuiEntry newEntry.UiEntry = e newEntry.Edit = edit newEntry.Action = action if (action == "Memory") { newEntry.Normalize = normalizeInt } Data.AllEntries = append(Data.AllEntries, &newEntry) return &newEntry }