package main import ( "sync" "git.wit.org/wit/gui/toolkit" "github.com/andlabs/ui" // the _ means we only need this for the init() _ "github.com/andlabs/ui/winmanifest" ) // this is the channel we get requests to make widgets var pluginChan chan toolkit.Action // the starting point of the binary tree var rootNode *node var uiMainUndef bool = true var uiMain sync.Once var muAction sync.Mutex func catchActionChannel() { log(logNow, "catchActionChannel() START") for { log(logNow, "catchActionChannel() for loop") select { case a := <-pluginChan: log(logNow, "catchActionChannel() SELECT widget id =", a.WidgetId, a.Name) log(logNow, "catchActionChannel() STUFF", a.WidgetId, a.ActionType, a.WidgetType) muAction.Lock() // TODO ui.QueueMain(f) // TODO ui.QueueMain( func() {rawAction(a)} ) rawAction(a) muAction.Unlock() log(logNow, "catchActionChannel() STUFF END", a.WidgetId, a.ActionType, a.WidgetType) } } } // Other goroutines must use this to access the GUI // // You can not acess / process the GUI thread directly from // other goroutines. This is due to the nature of how // Linux, MacOS and Windows work (they all work differently. suprise. surprise.) // // this sets the channel to send user events back from the plugin func Callback(guiCallback chan toolkit.Action) { callback = guiCallback } func PluginChannel() chan toolkit.Action { return pluginChan } // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func init() { log(logNow, "Init() START") log(debugToolkit, "Init()") // Can you pass values to a plugin init() ? Otherwise, there is no way to safely print // log(debugToolkit, "gui/toolkit init() Setting defaultBehavior = true") setDefaultBehavior(true) andlabs = make(map[int]*andlabsT) pluginChan = make(chan toolkit.Action, 1) log(logNow, "Init() start channel reciever") go ui.Main(func() { demoUI() }) go catchActionChannel() log(logNow, "Init() END") }