package gui import ( "go.wit.com/log" "go.wit.com/gui/widget" ) /* generic function to create a new node on the binary tree */ func (n *Node) newNode(title string, t widget.WidgetType) *Node { var newN *Node newN = addNode(title) newN.WidgetType = t if n.WidgetType == widget.Grid { n.gridIncrement() } newN.AtW = n.NextW newN.AtH = n.NextH newN.hidden = n.hidden // by default, use the value from above n.children = append(n.children, newN) newN.parent = n return newN } /* raw create function for a new node struct */ func addNode(title string) *Node { n := new(Node) n.label = title n.id = me.counter log.Log(NODE, "addNode = widget setid =", n.id) me.counter += 1 return n } func (n *Node) Parent() *Node { return n.parent } func (n *Node) Delete(d *Node) { for i, child := range n.children { log.Log(NODE, "\t", i, child.id, child.progname) if (child.id == d.id) { log.Log(NODE, "\t\t Deleting this") n.children = append(n.children[:i], n.children[i+1:]...) return } } log.Warn("did not find node to delete", d.id, d.progname) }