package main // implements widgets 'Window' and 'Tab' import ( "git.wit.org/wit/gui/toolkit" // "github.com/awesome-gocui/gocui" ) func (w *cuiWidget) hideWidgets() { switch w.widgetType { case toolkit.Root: case toolkit.Flag: case toolkit.Window: case toolkit.Tab: case toolkit.Box: case toolkit.Grid: default: w.deleteView() } for _, child := range w.children { child.hideWidgets() } } func (w *cuiWidget) hideFake() { if (w.isFake) { w.deleteView() } for _, child := range w.children { child.hideFake() } } func (w *cuiWidget) showFake() { if (w.isFake) { w.drawView() } for _, child := range w.children { child.showFake() } } func (w *cuiWidget) showWidgets() { w.drawView() for _, child := range w.children { child.showWidgets() } } func (w *cuiWidget) redoTabs(draw bool) { log(logNow, "redoTabs() START", w.name) if (w == nil) { return } if (w.widgetType == toolkit.Root) { w.logicalSize.w0 = 0 w.logicalSize.h0 = 0 w.logicalSize.w1 = 0 w.logicalSize.h1 = 0 w.nextW = 2 w.nextH = 2 } log(logNow, "redoTabs() about to check for window and tab ", w.name) w.text = w.name t := len(w.text) if ((w.widgetType == toolkit.Window) || (w.widgetType == toolkit.Tab)) { log(logNow, "redoTabs() in Window and Tab", w.name) w.realWidth = t + 2 w.realHeight = me.defaultHeight w.realSize.w0 = me.rootNode.logicalSize.w1 w.realSize.h0 = 0 w.realSize.w1 = w.realSize.w0 + w.realWidth w.realSize.h1 = w.realHeight w.logicalSize.w0 = 0 w.logicalSize.h0 = 0 w.logicalSize.w1 = 0 w.logicalSize.h1 = w.realHeight // spaces right 1 space to next tab widget // spaces down 1 line to the next widget w.nextW = 2 w.nextH = w.realHeight + 1 me.rootNode.logicalSize.w1 = w.realSize.w1 + 1 me.rootNode.logicalSize.h1 = 0 w.deleteView() w.v = nil w.drawView() w.showWidgetPlacement(logNow, "redoTabs()") } log(logNow, "redoTabs() about to for loop children", w.name) for _, child := range w.children { log(logNow, "redoTabs() got to child", child.name) child.redoTabs(draw) } }