package gui import ( "git.wit.org/wit/gui/toolkit" "sync" ) // // All GUI Data Structures and functions that are external // within the toolkit/ abstraction layer // // More than one Window does not exist in every GUI situtaion and // can never be. On many toolkits you have to have 'tabs', like // Native Windows and MacOS toolkits // // If that is the case, this code abstracts the concept of // windows and makes each window a 'tabs' in a single window. // // Reminder from Goals: This is for simple GUI's. // For example, a "Mouse Control Panel" not the GIMP or blender. // var Config GuiConfig // This struct can be used with the go-arg package type GuiArgs struct { Toolkit []string `arg:"--toolkit" help:"The order to attempt loading plugins [gocui,andlabs,gtk,qt]"` GuiDebug bool `arg:"--gui-debug" help:"debug the GUI"` GuiVerbose bool `arg:"--gui-verbose" help:"enable all GUI flags"` } // var verbose GuiArgs.GuiDebug type GuiConfig struct { // This is the master node. The Binary Tree starts here rootNode *Node // A node off of rootNode for passing debugging flags flag *Node // These are shortcuts to pass default values to make a new window Title string Width int Height int Exit func(*Node) // hacks depth int counter int // used to make unique ID's prefix string ActionCh1 chan int ActionCh2 chan int } // The Node is a binary tree. This is how all GUI elements are stored // simply the name and the size of whatever GUI element exists type Node struct { id int initOnce sync.Once widget toolkit.Widget WidgetType toolkit.WidgetType // Title string // what is visable to the user // Desc string // a name useful for programming Text string // what is visable to the user Name string // a name useful for programming // used for Windows Width int Height int // used for anything that needs a range X int Y int // used for grids and tables NextX int NextY int // used for values I int S string B bool // this function is run when there are mouse or keyboard events Custom func() parent *Node children []*Node }