/* Package gui implements a abstraction layer for Go visual elements in a cross platform and library independent way. (hopefully this is will work) A quick overview of the features, some general design guidelines and principles for how this package should generally work: Definitions: * Toolkit: the underlying library (MacOS gui, Windows gui, gtk, qt, etc) * Node: A binary tree of all the underlying GUI toolkit elements Principles: * Make code using this package simple to use * When in doubt, search upward in the binary tree * It's ok to guess. We will return something close. * Hide complexity internally here * Isolate the GUI toolkit * Function names should follow [Wikipedia Graphical widget] Quick Start This section demonstrates how to quickly get started with spew. See the sections below for further details on formatting and configuration options. // This creates a simple hello world window package main import ( "log" "git.wit.org/wit/gui" ) var window *gui.Node // This is the beginning of the binary tree of widgets // go will sit here until the window exits func main() { gui.Main(helloworld) } // This initializes the first window and 2 tabs func helloworld() { gui.Config.Title = "Hello World golang wit/gui Window" gui.Config.Width = 640 gui.Config.Height = 480 window := gui.NewWindow() addTab(window, "A Simple Tab Demo") addTab(window, "A Second Tab") } func addTab(w *gui.Node, title string) { tab := w.NewTab(title) group := tab.NewGroup("foo bar") group.NewButton("hello", func() { log.Println("world") }) } Debian Build This worked on debian sid on 2022/10/20 I didn't record the dependances needed GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/ GO111MODULE="off" go build -v -x ./helloworld Toolkits The goal is to design something that will work with more than one. Right now, this abstraction is built on top of the go package 'andlabs/ui' which does the cross platform support. The next step is to intent is to allow this to work directly against GTK and QT. It should be able to add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint [Wikipedia Graphical widget]: https://en.wikipedia.org/wiki/Graphical_widget Errors Since it is possible for custom Stringer/error interfaces to panic, spew detects them and handles them internally by printing the panic information inline with the output. Since spew is intended to provide deep pretty printing capabilities on structures, it intentionally does not return any errors. Debugging To dump variables with full newlines, indentation, type, and pointer information this uses spew.Dump() Bugs "The author's idea of friendly may differ to that of many other people." -- manpage quote from the excellent minimalistic window manager 'evilwm' External References */ package gui