package gui // // These functions are the hooks to the andlabs libui // They eventually feed information to the OS native GUI toolkits // and feed back user interaction with the GUI // import "os" import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" func (mh *TableData) NumRows(m *ui.TableModel) int { return mh.RowCount } // FYI: this routine seems to be called around 10 to 100 times a second for each table func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue { return mh.generatedColumnTypes } // TODO: Figure out why this is being called 1000 times a second (10 times for each row & column) // Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue { return mh.Rows[row].Cells[column].Value } func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) { log.Println("SetCallValue() START row=", row, "column=", column, "value=", value) // spew.Dump(m) // spew.Dump(mh) if (mh.libUIevent == nil) { log.Println("CellValue NOT DEFINED. This table wasn't setup correctly! mh.scanCellValue == nil") os.Exit(-1) } // spew.Dump(m) mh.libUIevent(mh, m, row, column, value) if (mh.cellChangeEvent != nil) { mh.cellChangeEvent(row, column, value) } log.Println("SetCallValue() END") }