package gui import ( "sync" "embed" "git.wit.org/wit/gui/toolkit" ) // // All GUI Data Structures and functions that are external // within the toolkit/ abstraction layer // // More than one Window does not exist in every GUI situtaion and // can never be. On many toolkits you have to have 'tabs', like // Native Windows and MacOS toolkits // // If that is the case, this code abstracts the concept of // windows and makes each window a 'tabs' in a single window. // // Reminder from Goals: This is for simple GUI's. // For example, a "Mouse Control Panel" not the GIMP or blender. // var me guiConfig // This struct can be used with the go-arg package type GuiArgs struct { GuiToolkit []string `arg:"--gui-toolkit" help:"The order to attempt loading plugins [gocui,andlabs,gtk,qt]"` GuiDebug bool `arg:"--gui-debug" help:"open the GUI debugger"` GuiVerbose bool `arg:"--gui-verbose" help:"enable all logging"` } type guiConfig struct { initOnce sync.Once // This is the master node. The Binary Tree starts here rootNode *Node // A node off of rootNode for passing debugging flags flag *Node counter int // used to make unique WidgetId's // sets the chan for the plugins to call back too guiChan chan toolkit.Action // option to pass in compiled plugins as embedded files resFS embed.FS // used to beautify logging to Stdout depth int prefix string } // The Node is a binary tree. This is how all GUI elements are stored // simply the name and the size of whatever GUI element exists type Node struct { id int WidgetType toolkit.WidgetType Text string // what is visable to the user Name string // a name useful for programming // used for Windows in toolkits measured in pixels width int height int // used for anything that needs a range X int Y int // the position of the widget in a grid AtW int AtH int // where the next widget should be put in a grid NextW int NextH int // used for values I int S string B bool // this function is run when there are mouse or keyboard events Custom func() parent *Node children []*Node }