package gui import "log" import "time" import "regexp" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" const Xaxis = 0 // box that is horizontal const Yaxis = 1 // box that is vertical func GuiInit() { Data.buttonMap = make(map[*ui.Button]*GuiButton) Data.WindowMap = make(map[string]*GuiWindow) ui.OnShouldQuit(func() bool { ui.Quit() return true }) } func InitGuiWindow(name string, gw *GuiWindow) *GuiWindow { log.Println("InitGuiWindow() START") var newGuiWindow GuiWindow newGuiWindow.Width = Config.Width newGuiWindow.Height = Config.Height newGuiWindow.Name = name newGuiWindow.MakeWindow = gw.MakeWindow newGuiWindow.UiWindow = gw.UiWindow newGuiWindow.UiTab = gw.UiTab newGuiWindow.BoxMap = make(map[string]*GuiBox) newGuiWindow.EntryMap = make(map[string]*GuiEntry) Data.Windows = append(Data.Windows, &newGuiWindow) if (Data.WindowMap == nil) { log.Println("gui.InitGuiWindow() making the Data.WindowMap here") Data.WindowMap = make(map[string]*GuiWindow) } Data.WindowMap[name] = &newGuiWindow // make a blank entry for testing // newGuiWindow.EntryMap["test"] = nil if (Data.buttonMap == nil) { GuiInit() } log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow) return &newGuiWindow } func StartNewWindow(bg bool, name string, callback func(*GuiWindow) *GuiBox) { log.Println("StartNewWindow() Create a new window") var junk GuiWindow junk.MakeWindow = callback window := InitGuiWindow(name, &junk) if (bg) { log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()") go ui.Main(func() { log.Println("gui.StartNewWindow() inside ui.Main()") go InitTabWindow(window) }) time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows? } else { log.Println("StartNewWindow() WAITING for ui.Main()") ui.Main(func() { log.Println("gui.StartNewWindow() inside ui.Main()") InitTabWindow(window) }) } } func InitTabWindow(gw *GuiWindow) { log.Println("InitTabWindow() START. THIS WINDOW IS NOT YET SHOWN") gw.UiWindow = ui.NewWindow(gw.Name, int(gw.Width), int(gw.Height), true) gw.UiWindow.SetBorderless(false) gw.UiWindow.OnClosing(func(*ui.Window) bool { log.Println("InitTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw) ui.Quit() return true }) gw.UiTab = ui.NewTab() gw.UiWindow.SetChild(gw.UiTab) gw.UiWindow.SetMargined(true) box := gw.MakeWindow(gw) log.Println("InitTabWindow() END box =", box) log.Println("InitTabWindow() END gw =", gw) gw.UiWindow.Show() } /* // string handling examples that might be helpful for normalizeInt() isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString for _, username := range []string{"userone", "user2", "user-three"} { if !isAlpha(username) { fmt.Printf("%q is not valid\n", username) } } const alpha = "abcdefghijklmnopqrstuvwxyz" func alphaOnly(s string) bool { for _, char := range s { if !strings.Contains(alpha, strings.ToLower(string(char))) { return false } } return true } */ func normalizeInt(s string) string { // reg, err := regexp.Compile("[^a-zA-Z0-9]+") reg, err := regexp.Compile("[^0-9]+") if err != nil { log.Println("normalizeInt() regexp.Compile() ERROR =", err) return s } clean := reg.ReplaceAllString(s, "") log.Println("normalizeInt() s =", clean) return clean } func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) { log.Println("gui.MessageWindow() msg1 =", msg1) log.Println("gui.MessageWindow() msg2 =", msg2) ui.MsgBox(gw.UiWindow, msg1, msg2) } func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) { log.Println("gui.ErrorWindow() msg1 =", msg1) log.Println("gui.ErrorWindow() msg2 =", msg2) ui.MsgBoxError(gw.UiWindow, msg1, msg2) }