package gui // Common actions for widgets like 'Enable' or 'Hide' import ( "regexp" "go.wit.com/gui/gui/toolkit" newlog "go.wit.com/log" ) // functions for handling text related GUI elements func (n *Node) Show() *Node { a := newAction(n, toolkit.Show) sendAction(a) return n } func (n *Node) Hide() *Node { a := newAction(n, toolkit.Hide) sendAction(a) return n } func (n *Node) Enable() *Node { a := newAction(n, toolkit.Enable) sendAction(a) return n } func (n *Node) Disable() *Node { a := newAction(n, toolkit.Disable) sendAction(a) return n } func (n *Node) Add(str string) { newlog.Log(debugGui, "gui.Add() value =", str) n.S = str a := newAction(n, toolkit.Add) sendAction(a) } func (n *Node) AddText(str string) { newlog.Log(debugChange, "AddText() value =", str) n.Text = str n.S = str a := newAction(n, toolkit.AddText) sendAction(a) } func (n *Node) SetText(text string) *Node { newlog.Log(debugChange, "SetText() value =", text) n.Text = text n.S = text a := newAction(n, toolkit.SetText) sendAction(a) return n } func (n *Node) SetNext(w int, h int) { n.NextW = w n.NextH = h newlog.Log(debugNow, "SetNext() w,h =", n.NextW, n.NextH) } func (n *Node) Set(val any) { newlog.Log(debugChange, "Set() value =", val) switch v := val.(type) { case bool: n.B = val.(bool) case string: n.Text = val.(string) n.S = val.(string) case int: n.I = val.(int) default: newlog.Log(debugError, "Set() unknown type =", v) } a := newAction(n, toolkit.Set) sendAction(a) } func (n *Node) AppendText(str string) { tmp := n.S + str n.Text = tmp n.S = tmp a := newAction(n, toolkit.SetText) sendAction(a) } // THESE TWO FUNCTIONS ARE TERRIBLY NAMED AND NEED TO BE FIXED // 5 seconds worth of ideas: // Value() ? // Progname() Reference() ? // should get the value of the node func (n *Node) GetText() string { if (n.S != n.Text) { newlog.Warn("GetText() is screwed up. TODO: fix this dumb crap") stuff := newlog.ListFlags() newlog.Warn("ListFlags() =", stuff) } if (n.S != "") { return n.S } return n.Text } // should get the value of the node // myButton = myGroup.NewButton("hit ball", nil).SetName("HIT") // myButton.GetName() should return "HIT" // n = Find("HIT") should return myButton func (n *Node) GetName() string { return n.Name } /* // string handling examples that might be helpful for normalizeInt() isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString for _, username := range []string{"userone", "user2", "user-three"} { if !isAlpha(username) { newlog.Log(debugGui, "%q is not valid\n", username) } } const alpha = "abcdefghijklmnopqrstuvwxyz" func alphaOnly(s string) bool { for _, char := range s { if !strings.Contains(alpha, strings.ToLower(string(char))) { return false } } return true } */ func normalizeInt(s string) string { // reg, err := regexp.Compile("[^a-zA-Z0-9]+") reg, err := regexp.Compile("[^0-9]+") if err != nil { newlog.Log(debugGui, "normalizeInt() regexp.Compile() ERROR =", err) return s } clean := reg.ReplaceAllString(s, "") newlog.Log(debugGui, "normalizeInt() s =", clean) return clean } func commonCallback(n *Node) { // TODO: make all of this common code to all the widgets // This might be common everywhere finally (2023/03/01) if (n.Custom == nil) { newlog.Log(debugChange, "Not Running n.Custom(n) == nil") } else { newlog.Log(debugChange, "Running n.Custom(n)") n.Custom() } } func (n *Node) Margin() *Node { a := newAction(n, toolkit.Margin) sendAction(a) return n } func (n *Node) Unmargin() *Node { a := newAction(n, toolkit.Unmargin) sendAction(a) return n } func (n *Node) Pad() *Node { a := newAction(n, toolkit.Pad) sendAction(a) return n } func (n *Node) Unpad() *Node { a := newAction(n, toolkit.Unpad) sendAction(a) return n } func (n *Node) Expand() *Node { a := newAction(n, toolkit.Pad) a.Expand = true sendAction(a) return n } // is this better? // yes, this is better. it allows Internationalization very easily // me.window = myGui.New2().Window("DNS and IPv6 Control Panel").Standard() // myFunnyWindow = myGui.NewWindow("Hello").Standard().SetText("Hola") func (n *Node) Window(title string) *Node { newlog.Log(debugError, "Window()", n) return n.NewWindow(title) } // This should not really do anything. as per the docs, the "Standard()" way // should be the default way /* func (n *Node) Standard() *Node { newlog.Log(debugInfo, "Standard() not implemented yet") return n } func (n *Node) SetMargin() *Node { newlog.Log(debugError, "DoMargin() not implemented yet") return n } */