// based off andlabs/ui/examples/table.go package gui import "fmt" import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // import "github.com/davecgh/go-spew/spew" var img [2]*ui.Image /* img[0] = ui.NewImage(16, 16) img[1] = ui.NewImage(16, 16) */ type CellData struct { Index int Value ui.TableValue Raw string // shove stuff in here and figure out how to make a ui.TableValue later Name string // what type of cell is this? Event func() // what function to call if there is an event on this } // hmm. will this stand the test of time? type RowData struct { Name string // what kind of row is this? Status string // status of the row? /* // These may or may not be implementable click func() // what function to call if the user clicks on it doubleclick func() // what function to call if the user double clicks on it */ Cells [20]CellData Human [20]HumanCellData } // hmm. will this stand the test of time? type HumanCellData struct { Name string // what kind of row is this? Text ui.TableString TextID int Color ui.TableColor ColorID int Event func() // what function to call if there is an event on this } type TableData struct { RowCount int // This is the number of 'rows' which really means data elements not what the human sees RowWidth int // This is how wide each row is Rows []RowData // This is all the table data by row generatedColumnTypes []ui.TableValue // generate this dynamically libUIevent func(*TableData, *ui.TableModel, int, int, ui.TableValue) cellChangeEvent func(int, int, ui.TableValue) } /* func initHumanCell(mh *TableData, row int, cell InputData) { humanInt := cell.Index intBG := cell.ColorID mh.Rows[row].Human[humanInt].Name = cell.CellType mh.Rows[row].Human[humanInt].Color = cell.Color mh.Rows[row].Human[humanInt].ColorID = intBG mh.Rows[row].Human[humanInt].Text = ui.TableValue{} mh.Rows[row].Human[humanInt].TextID = -1 } */ func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) { humanInt := cell.Index mh.Rows[row].Human[humanInt].Name = "BG" mh.Rows[row].Human[humanInt].Color = ui.TableColor{0.5, 0.5, 0.5, .7} mh.Rows[row].Human[humanInt].ColorID = intBG // mh.Rows[row].Human[humanInt].Text = ui.TableValue{} mh.Rows[row].Human[humanInt].TextID = -1 // alternate background of each row light and dark if (row % 2) == 1 { mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7} mh.Rows[row].Cells[intBG].Name = "BG" } else { mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1} mh.Rows[row].Cells[intBG].Name = "BG" } } func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) { // set the button text for Column ? mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.Rows[row].Cells[buttonID].Name = "BUTTON" } func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) { // text for Column ? mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.Rows[row].Cells[stringID].Name = "EDIT" // text color for Column ? mh.Rows[row].Cells[colorID].Value = color mh.Rows[row].Cells[colorID].Name = "COLOR" } func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) { mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.Rows[row].Cells[stringID].Name = "EDIT" } func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) { table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: colorID, }); } func appendTextColumn(mh *TableData, table *ui.Table, stringID int, columnName string) { table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil) } func defaultSetCellValue(mh *TableData, m *ui.TableModel, row, column int, value ui.TableValue) { if (mh.Rows[row].Cells[column].Name == "EDIT") { mh.Rows[row].Cells[column].Value = value } if (mh.Rows[row].Cells[column].Name == "BUTTON") { log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) } return } func simpleSetCellValue(mh *TableData, row, column int, value string) { if (mh.Rows[row].Cells[column].Name == "EDIT") { mh.Rows[row].Cells[column].Value = ui.TableString(value) } if (mh.Rows[row].Cells[column].Name == "BUTTON") { log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) } return }