package gui // Common actions for widgets like 'Enable' or 'Hide' import ( "regexp" "git.wit.org/wit/gui/toolkit" ) // functions for handling text related GUI elements func (n *Node) Show() *Node { var a toolkit.Action a.ActionType = toolkit.Show newaction(&a, n, nil) return n } func (n *Node) Hide() *Node { var a toolkit.Action a.ActionType = toolkit.Hide newaction(&a, n, nil) return n } func (n *Node) Enable() *Node { var a toolkit.Action a.ActionType = toolkit.Enable newaction(&a, n, nil) return n } func (n *Node) Disable() *Node { var a toolkit.Action a.ActionType = toolkit.Disable newaction(&a, n, nil) return n } func (n *Node) Add(str string) { log(debugGui, "gui.Add() value =", str) var a toolkit.Action a.ActionType = toolkit.Add a.S = str newaction(&a, n, nil) } func (n *Node) AddText(str string) { log(debugChange, "AddText() value =", str) n.Text = str var a toolkit.Action a.ActionType = toolkit.AddText a.S = str newaction(&a, n, nil) } func (n *Node) SetText(text string) *Node{ log(debugChange, "SetText() value =", text) n.Text = text var a toolkit.Action a.ActionType = toolkit.SetText a.S = text newaction(&a, n, nil) return n } func (n *Node) SetNext(x int, y int) { n.NextX = x n.NextY = y log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) log(debugError, "SetNext() x,y =", n.NextX, n.NextY) } func (n *Node) Set(val any) { log(debugChange, "Set() value =", val) var a toolkit.Action a.ActionType = toolkit.Set switch v := val.(type) { case bool: n.B = val.(bool) a.B = val.(bool) case string: n.Text = val.(string) a.S = val.(string) case int: n.I = val.(int) a.I = val.(int) default: log(debugError, "Set() unknown type =", v, "a =", a) } newaction(&a, n, nil) } func (n *Node) AppendText(str string) { var a toolkit.Action a.ActionType = toolkit.SetText tmp := n.S + str log(debugChange, "AppendText() value =", tmp) a.S = tmp n.Text = tmp newaction(&a, n, nil) } func (n *Node) GetText() string { return n.S } /* // string handling examples that might be helpful for normalizeInt() isAlpha := regexp.MustCompile(`^[A-Za-z]+$`).MatchString for _, username := range []string{"userone", "user2", "user-three"} { if !isAlpha(username) { log(debugGui, "%q is not valid\n", username) } } const alpha = "abcdefghijklmnopqrstuvwxyz" func alphaOnly(s string) bool { for _, char := range s { if !strings.Contains(alpha, strings.ToLower(string(char))) { return false } } return true } */ func normalizeInt(s string) string { // reg, err := regexp.Compile("[^a-zA-Z0-9]+") reg, err := regexp.Compile("[^0-9]+") if err != nil { log(debugGui, "normalizeInt() regexp.Compile() ERROR =", err) return s } clean := reg.ReplaceAllString(s, "") log(debugGui, "normalizeInt() s =", clean) return clean } func commonCallback(n *Node) { // TODO: make all of this common code to all the widgets // This might be common everywhere finally (2023/03/01) if (n.Custom == nil) { log(debugChange, "Not Running n.Custom(n) == nil") } else { log(debugChange, "Running n.Custom(n)") n.Custom() } } func (n *Node) Margin() *Node { var a toolkit.Action a.ActionType = toolkit.Margin newaction(&a, n, nil) return n } func (n *Node) Unmargin() *Node { var a toolkit.Action a.ActionType = toolkit.Unmargin newaction(&a, n, nil) return n } func (n *Node) Pad() *Node { var a toolkit.Action a.ActionType = toolkit.Pad newaction(&a, n, nil) return n } func (n *Node) Unpad() *Node { var a toolkit.Action a.ActionType = toolkit.Unpad newaction(&a, n, nil) return n } // is this better? // yes, this is better. it allows Internationalization very easily // me.window = myGui.New2().Window("DNS and IPv6 Control Panel").Standard() // myFunnyWindow = myGui.NewWindow("Hello").Standard().SetText("Hola") func (n *Node) Window(title string) *Node { log(debugError, "Window()", n) return n.NewWindow(title) } // This should not really do anything. as per the docs, the "Standard()" way // should be the default way func (n *Node) Standard() *Node { log(debugError, "Standard() not implemented yet") return n } func (n *Node) DoMargin() *Node { log(debugError, "DoMargin() not implemented yet") return n }