// LICENSE: same as the go language itself // Copyright 2023 WIT.COM // all structures and variables are local (aka lowercase) // since the plugin should be isolated to access only // by functions() to insure everything here is run // inside a dedicated goroutine package main import ( "fmt" "sync" "github.com/awesome-gocui/gocui" "git.wit.org/wit/gui/toolkit" ) // It's probably a terrible idea to call this 'me' var me config type config struct { baseGui *gocui.Gui // the main gocui handle rootNode *cuiWidget // the base of the binary tree. it should have id == 0 ctrlDown *cuiWidget // shown if you click the mouse when the ctrl key is pressed // this is the channel we send user events like // mouse clicks or keyboard events back to the program callback chan toolkit.Action // this is the channel we get requests to make widgets pluginChan chan toolkit.Action helpLabel *gocui.View defaultBehavior bool defaultWidth int defaultHeight int // nextW int // where the next window or tab flag should go padW int padH int // where the raw corner is rawW int rawH int bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? canvas bool // if set to true, the windows are a raw canvas menubar bool // for windows stretchy bool // expand things like buttons to the maximum size padded bool // add space between things like buttons margin bool // add space around the frames of windows horizontalPadding int groupPadding int buttonPadding int } var ( initialMouseX, initialMouseY, xOffset, yOffset int globalMouseDown, msgMouseDown, movingMsg bool ) // the gocui way // the logical size of the widget // corner starts at in the upper left corner type rectType struct { // where the widget should calculate it's existance from // startW int // startH int // the actual size width int height int // this is the gocui way w0, h0, w1, h1 int // left top right bottom } type cuiWidget struct { id int // widget ID // parentId int widgetType toolkit.WidgetType name string // a descriptive name of the widget text string // the current text being displayed cuiName string // what gocui uses to reference the widget vals []string // dropdown menu options // visable bool // track if it's currently supposed to be shown isFake bool // widget types like 'box' are 'false' // where the widget's real corner is startW int startH int // where the next child should be placed nextW int nextH int // the widget size to reserve or things will overlap realWidth int realHeight int gocuiSize rectType // the display size of this widget // logicalSize rectType // the logical size. Includes all the child widgets // used to track the size of grids widths map[int]int // how tall each row in the grid is heights map[int]int // how wide each column in the grid is // deprecate // where in the parent grid this widget should go parentW int parentH int // things from toolkit/action b bool i int s string x int y int width int height int // horizontal=true means layout widgets like books on a bookshelf // horizontal=false means layout widgets like books in a stack horizontal bool `default:false` tainted bool v *gocui.View // writeMutex protects locks the write process writeMutex sync.Mutex parent *cuiWidget children []*cuiWidget } // from the gocui devs: // Write appends a byte slice into the view's internal buffer. Because // View implements the io.Writer interface, it can be passed as parameter // of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must // be called to clear the view's buffer. func (w *cuiWidget) Write(p []byte) (n int, err error) { w.tainted = true w.writeMutex.Lock() defer w.writeMutex.Unlock() if (w.v == nil) { return } w.v.Clear() fmt.Fprintln(w.v, p) log(logNow, "widget.Write()", p) return len(p), nil }