package main import ( "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" "git.wit.org/wit/gui/toolkit" ) // Grid numbering by (X,Y) // ----------------------------- // -- (1,1) -- (2,1) -- (3,1) -- // -- (1,2) -- (2,1) -- (3,1) -- // ----------------------------- func newGrid(parentW *toolkit.Widget, w *toolkit.Widget) { var newt *andlabsT log(debugToolkit, "NewGrid()", w.Name) t := mapToolkits[parentW] if (t == nil) { listMap(debugError) log(debugError, "ERROR newGrid() listMap()") log(debugError, "ERROR FFFFFFFFFFFF listMap()") log(debugError, "ERROR FFFFFFFFFFFF listMap()") return } log(debugToolkit, "NewGrid()", w.Name) if t.broken() { return } newt = new(andlabsT) c := ui.NewGrid() newt.uiGrid = c newt.uiBox = t.uiBox newt.tw = w t.doAppend(toolkit.Grid, newt, nil) mapWidgetsToolkits(w, newt) } func doGrid(p *toolkit.Widget, c *toolkit.Widget) { if broken(c) { return } if (c.Action == "New") { newGrid(p, c) return } ct := mapToolkits[c] if (ct == nil) { log(debugError, "Trying to do something on a widget that doesn't work or doesn't exist or something", c) return } if ct.broken() { log(debugError, "Grid() ct.broken", ct) return } if (ct.uiGrid == nil) { log(debugError, "Grid() uiGrid == nil", ct) return } log(debugChange, "Going to attempt:", c.Action) switch c.Action { case "Enable": ct.uiGrid.Enable() case "Disable": ct.uiGrid.Disable() case "Show": ct.uiGrid.Show() case "Hide": log(debugError, "trying Hide on grid") ct.uiGrid.Hide() case "SetMargin": log(debugError, "trying SetMargin on grid") ct.uiGrid.SetPadded(c.B) case "Set": log(debugError, "Can I use 'Set' to place a *Node in a Grid?") /* case "AddGrid": log(true, "how do I add a thing to a grid?") dump(p, c, true) newt.uiGrid.Append(button1, 0, 2, 1, 1, false, ui.AlignFill, false, ui.AlignFill) */ default: log(debugError, "Can't do", c.Action, "to a Grid") } }