package main import ( "embed" "git.wit.org/wit/gui/toolkit" "github.com/andlabs/ui" // the _ means we only need this for the init() _ "github.com/andlabs/ui/winmanifest" ) //go:embed resources var res embed.FS // this is the channel we get requests to make widgets var pluginChan chan toolkit.Action func catchActionChannel() { log(logNow, "makeCallback() START") for { log(logNow, "makeCallback() for loop") select { case a := <-pluginChan: log(logNow, "makeCallback() SELECT widget id =", a.WidgetId, a.Name) // go Action(a) if (a.WidgetType == toolkit.Window) { log(logNow, "makeCallback() WINDOW START") go ui.Main( func() { log(logNow, "ui.Main() WINDOW START DOING NOTHING") newWindow(&a) log(logNow, "ui.Main() WINDOW END") }) sleep(.5) log(logNow, "makeCallback() WINDOW END") } else { log(logNow, "makeCallback() STUFF") rawAction(a) log(logNow, "makeCallback() STUFF END") } // sleep(.1) } } } func Main(f func()) { log(debugNow, "gui.Main() START (using gtk via andlabs/ui)") f() // support the old way. deprecate this } // this sets the channel to send user events back from the plugin func Callback(guiCallback chan toolkit.Action) { callback = guiCallback } func PluginChannel() chan toolkit.Action { return pluginChan } // Other goroutines must use this to access the GUI // // You can not acess / process the GUI thread directly from // other goroutines. This is due to the nature of how // Linux, MacOS and Windows work (they all work differently. suprise. surprise.) // // For example: Queue(NewWindow()) // func Queue(f func()) { log(logNow, "Sending function to ui.QueueMain()") log(logNow, "using gui.Queue() in this plugin DOES BREAK. TODO: solve this with channels") ui.QueueMain(f) } // This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc func Init() { log(logNow, "Init() START") log(debugToolkit, "Init()") // Can you pass values to a plugin init() ? Otherwise, there is no way to safely print // log(debugToolkit, "gui/toolkit init() Setting defaultBehavior = true") setDefaultBehavior(true) // mapWidgets = make(map[*andlabsT]*toolkit.Widget) // mapToolkits = make(map[*toolkit.Widget]*andlabsT) andlabs = make(map[int]*andlabsT) pluginChan = make(chan toolkit.Action) log(logNow, "Init() ui.Main() start") go catchActionChannel() /* ui.Main( func() { log(logNow, "gui.Main() IN (using gtk via andlabs/ui)") var a toolkit.Action a.Name = "jcarr" a.Width = 640 a.Height = 480 a.WidgetId = 0 newWindow(&a) // time.Sleep(1 * time.Second) // NewWindow2("helloworld2", 200, 100) log(logNow, "gui.Main() EXIT (using gtk via andlabs/ui)") }) */ log(logNow, "Init() END") } // TODO: properly exit the plugin since Quit() doesn't do it func Quit() { log(debugToolkit, "Quit() TODO: close the toolkit cleanly") }