package gui import "log" func (n *Node) AddDropdownName(name string) { for _, aplug := range allPlugins { log.Println("gui.AddDropdownName() aplug =", aplug.name, "name =", name) if (aplug.AddDropdownName == nil) { log.Println("\tgui.AddDropdownName() aplug.NewDropdown = nil", aplug.name) continue } aplug.AddDropdownName(&n.Widget, name) } } func (n *Node) SetDropdown(i int) { } func (n *Node) NewDropdown(text string) *Node { newNode := n.New(text) for _, aplug := range allPlugins { log.Println("gui.NewDropdown() aplug =", aplug.name, "name =", newNode.Widget.Name) if (aplug.NewDropdown == nil) { log.Println("\tgui.NewDropdown() aplug.NewDropdown = nil", aplug.name) continue } aplug.NewDropdown(&n.Widget, &newNode.Widget) } return newNode }