package gui // // These functions are the hooks to the andlabs libui // They eventually feed information to the OS native GUI toolkits // and feed back user interaction with the GUI // import "log" import "fmt" import "image/color" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" import "github.com/gookit/config" var CurrentVM string func (mh *TableData) NumRows(m *ui.TableModel) int { if (config.String("debugging") == "true") { log.Println("NumRows = mh.RowCount = ", mh.RowCount) } return mh.RowCount } // FYI: this routine seems to be called around 10 to 100 times a second for each table func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue { if (config.String("debugging") == "true") { log.Println("ColumnTypes = ", mh.generatedColumnTypes) } return mh.generatedColumnTypes } func libuiColorToGOlangColor(rgba color.RGBA) ui.TableColor { return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256} } // TODO: Figure out why this is being called 1000 times a second (10 times for each row & column) // Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue { if (config.String("debugging") == "true") { log.Println("CellValue() row, column =", row, column) } humanID := mh.Cells[column].HumanID if (column == mh.Human[humanID].TextID) { return ui.TableString(mh.Rows[row].HumanData[humanID].Text) } if (column == mh.Human[humanID].ColorID) { return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color) } log.Println("CellValue() FAILURE") log.Println("CellValue() FAILURE") log.Println("CellValue() row, column = ", row, column) log.Println("CellValue() FAILURE") log.Println("CellValue() FAILURE") log.Println("CellValue() mh.Cells", mh.Cells) log.Println("CellValue() mh.Human", mh.Human) panic("CellValue() not sure what sort of ui.TableValue to return in CellValue()") return ui.TableString("") } func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) { log.Println("SetCellValue() START row=", row, "column=", column, "value=", value) defaultSetCellValue(mh, row, column) log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID) // log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID) humanID := mh.Cells[column].HumanID log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID) log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID) log.Println("SetCellValue() END") } func defaultSetCellValue(mh *TableData, row int, column int) { if (mh.Cells[column].Name == "BUTTON") { humanID := mh.Cells[column].HumanID vmname := mh.Rows[row].HumanData[humanID].Text log.Println("vmname =", vmname) log.Println("defaultSetCellValue() FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) CurrentVM = fmt.Sprintf("%s",vmname) log.Println("CurrentVM =", CurrentVM) go ui.Main(ShowVM) } }